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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "Cooking.h" #include "GuCooking.h" #include "GuBVH.h" /////////////////////////////////////////////////////////////////////////////// using namespace physx; using namespace Gu; #include "cooking/PxCookingInternal.h" #include "GuTriangleMeshBV4.h" physx::PxTriangleMesh* PxCreateTriangleMeshInternal(const physx::PxTriangleMeshInternalData& data) { TriangleMesh* np; PX_NEW_SERIALIZED(np, BV4TriangleMesh)(data); return np; } physx::PxBVH* PxCreateBVHInternal(const physx::PxBVHInternalData& data) { BVH* np; PX_NEW_SERIALIZED(np, BVH)(data); return np; } /////////////////////////////////////////////////////////////////////////////// PxInsertionCallback* PxGetStandaloneInsertionCallback() { return immediateCooking::getInsertionCallback(); } bool PxCookBVH(const PxBVHDesc& desc, PxOutputStream& stream) { return immediateCooking::cookBVH(desc, stream); } PxBVH* PxCreateBVH(const PxBVHDesc& desc, PxInsertionCallback& insertionCallback) { return immediateCooking::createBVH(desc, insertionCallback); } bool PxCookHeightField(const PxHeightFieldDesc& desc, PxOutputStream& stream) { return immediateCooking::cookHeightField(desc, stream); } PxHeightField* PxCreateHeightField(const PxHeightFieldDesc& desc, PxInsertionCallback& insertionCallback) { return immediateCooking::createHeightField(desc, insertionCallback); } bool PxCookConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc, PxOutputStream& stream, PxConvexMeshCookingResult::Enum* condition) { return immediateCooking::cookConvexMesh(params, desc, stream, condition); } PxConvexMesh* PxCreateConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc, PxInsertionCallback& insertionCallback, PxConvexMeshCookingResult::Enum* condition) { return immediateCooking::createConvexMesh(params, desc, insertionCallback, condition); } bool PxValidateConvexMesh(const PxCookingParams& params, const PxConvexMeshDesc& desc) { return immediateCooking::validateConvexMesh(params, desc); } bool PxComputeHullPolygons(const PxCookingParams& params, const PxSimpleTriangleMesh& mesh, PxAllocatorCallback& inCallback, PxU32& nbVerts, PxVec3*& vertices, PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& hullPolygons) { return immediateCooking::computeHullPolygons(params, mesh, inCallback, nbVerts, vertices, nbIndices, indices, nbPolygons, hullPolygons); } bool PxValidateTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc) { return immediateCooking::validateTriangleMesh(params, desc); } PxTriangleMesh* PxCreateTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc, PxInsertionCallback& insertionCallback, PxTriangleMeshCookingResult::Enum* condition) { return immediateCooking::createTriangleMesh(params, desc, insertionCallback, condition); } bool PxCookTriangleMesh(const PxCookingParams& params, const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition) { return immediateCooking::cookTriangleMesh(params, desc, stream, condition); } bool PxCookTetrahedronMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& meshDesc, PxOutputStream& stream) { return immediateCooking::cookTetrahedronMesh(params, meshDesc, stream); } PxTetrahedronMesh* PxCreateTetrahedronMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& meshDesc, PxInsertionCallback& insertionCallback) { return immediateCooking::createTetrahedronMesh(params, meshDesc, insertionCallback); } bool PxCookDeformableVolumeMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc, const PxTetrahedronMeshDesc& collisionMeshDesc, const PxDeformableVolumeSimulationDataDesc& softbodyDataDesc, PxOutputStream& stream) { return immediateCooking::cookDeformableVolumeMesh(params, simulationMeshDesc, collisionMeshDesc, softbodyDataDesc, stream); } PxDeformableVolumeMesh* PxCreateDeformableVolumeMesh(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc, const PxTetrahedronMeshDesc& collisionMeshDesc, const PxDeformableVolumeSimulationDataDesc& softbodyDataDesc, PxInsertionCallback& insertionCallback) { return immediateCooking::createDeformableVolumeMesh(params, simulationMeshDesc, collisionMeshDesc, softbodyDataDesc, insertionCallback); } PxCollisionMeshMappingData* PxComputeModelsMapping(const PxCookingParams& params, PxTetrahedronMeshData& simulationMesh, const PxTetrahedronMeshData& collisionMesh, const PxDeformableVolumeCollisionData& collisionData, const PxBoundedData* vertexToTet) { return immediateCooking::computeModelsMapping(params, simulationMesh, collisionMesh, collisionData, vertexToTet); } PxCollisionTetrahedronMeshData* PxComputeCollisionData(const PxCookingParams& params, const PxTetrahedronMeshDesc& collisionMeshDesc) { return immediateCooking::computeCollisionData(params, collisionMeshDesc); } PxSimulationTetrahedronMeshData* PxComputeSimulationData(const PxCookingParams& params, const PxTetrahedronMeshDesc& simulationMeshDesc) { return immediateCooking::computeSimulationData(params, simulationMeshDesc); } PxDeformableVolumeMesh* PxAssembleDeformableVolumeMesh(PxTetrahedronMeshData& simulationMesh, PxDeformableVolumeSimulationData& simulationData, PxTetrahedronMeshData& collisionMesh, PxDeformableVolumeCollisionData& collisionData, PxCollisionMeshMappingData& mappingData, PxInsertionCallback& insertionCallback) { return immediateCooking::assembleDeformableVolumeMesh(simulationMesh, simulationData, collisionMesh, collisionData, mappingData, insertionCallback); }