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XCEngine/docs/api/rhi/d3d12/texture/texture.md

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# D3D12Texture
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`
## 公共方法
| 方法 | 描述 |
|------|------|
| [`D3D12Texture`](constructor.md) | 默认构造函数 |
| [`~D3D12Texture`](destructor.md) | 析构函数 |
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| [`Initialize`](initialize.md) | 初始化纹理 |
| [`InitializeFromExisting`](initialize-from-existing.md) | 从现有资源初始化 |
| [`InitializeFromData`](initialize-from-data.md) | 从数据初始化纹理 |
| [`InitializeDepthStencil`](initialize-depth-stencil.md) | 初始化深度模板纹理 |
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| [`Shutdown`](../../texture/shutdown.md) | 关闭纹理 |
| [`GetResource`](../buffer/get-resource.md) | 获取 D3D12 资源 |
| [`GetDesc`](../buffer/get-desc.md) | 获取纹理描述符 |
| [`GetWidth`](../../texture/get-width.md) | 获取纹理宽度 |
| [`GetHeight`](../../texture/get-height.md) | 获取纹理高度 |
| [`GetDepth`](../../texture/get-depth.md) | 获取纹理深度 |
| [`GetMipLevels`](../../texture/get-mip-levels.md) | 获取 Mip 级别 |
| [`GetArraySize`](get-array-size.md) | 获取数组大小 |
| [`GetGPUAddress`](../buffer/get-gpu-address.md) | 获取 GPU 地址 |
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| [`GetSize`](get-size.md) | 获取纹理大小 |
| [`GetName`](../../texture/get-name.md) | 获取纹理名称 |
| [`SetName`](../../texture/set-name.md) | 设置纹理名称 |
| [`GetFormat`](../../texture/get-format.md) | 获取纹理格式 |
| [`GetTextureType`](../../texture/get-texture-type.md) | 获取纹理类型 |
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| [`GetState`](../../texture/get-state.md) | 获取资源状态 |
| [`SetState`](../../texture/set-state.md) | 设置资源状态 |
| [`GetNativeHandle`](../../texture/get-native-handle.md) | 获取原生句柄 |
## 相关文档
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- [D3D12 后端概览](../d3d12.md)
- [RHITexture](../../texture/texture.md) - 抽象纹理接口