# D3D12Texture **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。 ## 公共方法 | 方法 | 描述 | |------|------| | [`D3D12Texture`](constructor.md) | 默认构造函数 | | [`~D3D12Texture`](destructor.md) | 析构函数 | | [`Initialize`](initialize.md) | 初始化纹理 | | [`InitializeFromExisting`](initialize-from-existing.md) | 从现有资源初始化 | | [`InitializeFromData`](initialize-from-data.md) | 从数据初始化纹理 | | [`InitializeDepthStencil`](initialize-depth-stencil.md) | 初始化深度模板纹理 | | [`Shutdown`](../../texture/shutdown.md) | 关闭纹理 | | [`GetResource`](../buffer/get-resource.md) | 获取 D3D12 资源 | | [`GetDesc`](../buffer/get-desc.md) | 获取纹理描述符 | | [`GetWidth`](../../texture/get-width.md) | 获取纹理宽度 | | [`GetHeight`](../../texture/get-height.md) | 获取纹理高度 | | [`GetDepth`](../../texture/get-depth.md) | 获取纹理深度 | | [`GetMipLevels`](../../texture/get-mip-levels.md) | 获取 Mip 级别 | | [`GetArraySize`](get-array-size.md) | 获取数组大小 | | [`GetGPUAddress`](../buffer/get-gpu-address.md) | 获取 GPU 地址 | | [`GetSize`](get-size.md) | 获取纹理大小 | | [`GetName`](../../texture/get-name.md) | 获取纹理名称 | | [`SetName`](../../texture/set-name.md) | 设置纹理名称 | | [`GetFormat`](../../texture/get-format.md) | 获取纹理格式 | | [`GetTextureType`](../../texture/get-texture-type.md) | 获取纹理类型 | | [`GetState`](../../texture/get-state.md) | 获取资源状态 | | [`SetState`](../../texture/set-state.md) | 设置资源状态 | | [`GetNativeHandle`](../../texture/get-native-handle.md) | 获取原生句柄 | ## 相关文档 - [D3D12 后端概览](../d3d12.md) - [RHITexture](../../texture/texture.md) - 抽象纹理接口