2026-03-24 16:14:05 +08:00
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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2026-04-02 22:54:25 +08:00
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2026-04-03 14:56:51 +08:00
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#include <XCEngine/Core/Asset/ArtifactFormats.h>
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2026-03-24 16:14:05 +08:00
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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2026-04-02 22:54:25 +08:00
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <cctype>
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2026-04-03 14:56:51 +08:00
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#include <cstring>
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2026-04-02 22:54:25 +08:00
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <memory>
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#include <string>
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2026-04-03 14:56:51 +08:00
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#include <unordered_set>
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2026-04-02 22:54:25 +08:00
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#include <vector>
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2026-03-17 22:32:27 +08:00
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namespace XCEngine {
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namespace Resources {
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2026-04-02 22:54:25 +08:00
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namespace {
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std::string ToStdString(const Containers::Array<Core::uint8>& data) {
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return std::string(reinterpret_cast<const char*>(data.Data()), data.Size());
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}
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2026-04-03 14:56:51 +08:00
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std::string ToStdString(const Containers::String& value) {
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return std::string(value.CStr());
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}
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2026-04-02 22:54:25 +08:00
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Containers::Array<Core::uint8> TryReadFileData(
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const std::filesystem::path& filePath,
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bool& opened) {
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Containers::Array<Core::uint8> data;
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std::ifstream file(filePath, std::ios::binary | std::ios::ate);
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if (!file.is_open()) {
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opened = false;
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return data;
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}
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opened = true;
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const std::streamsize size = file.tellg();
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if (size <= 0) {
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return data;
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}
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file.seekg(0, std::ios::beg);
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data.Resize(static_cast<size_t>(size));
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if (!file.read(reinterpret_cast<char*>(data.Data()), size)) {
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data.Clear();
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}
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return data;
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}
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Containers::Array<Core::uint8> ReadShaderFileData(const Containers::String& path) {
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bool opened = false;
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const std::filesystem::path inputPath(path.CStr());
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Containers::Array<Core::uint8> data = TryReadFileData(inputPath, opened);
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if (opened || path.Empty() || inputPath.is_absolute()) {
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return data;
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}
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const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
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if (resourceRoot.Empty()) {
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return data;
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}
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return TryReadFileData(std::filesystem::path(resourceRoot.CStr()) / inputPath, opened);
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}
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Containers::String NormalizePathString(const std::filesystem::path& path) {
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return Containers::String(path.lexically_normal().generic_string().c_str());
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}
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Containers::String GetPathExtension(const Containers::String& path) {
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size_t dotPos = Containers::String::npos;
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for (size_t i = path.Length(); i > 0; --i) {
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if (path[i - 1] == '.') {
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dotPos = i - 1;
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break;
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}
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}
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if (dotPos == Containers::String::npos) {
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return Containers::String();
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}
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return path.Substring(dotPos + 1);
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}
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size_t SkipWhitespace(const std::string& text, size_t pos) {
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while (pos < text.size() && std::isspace(static_cast<unsigned char>(text[pos])) != 0) {
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++pos;
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}
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return pos;
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}
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std::string TrimCopy(const std::string& text) {
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const size_t first = SkipWhitespace(text, 0);
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if (first >= text.size()) {
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return std::string();
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}
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size_t last = text.size();
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while (last > first && std::isspace(static_cast<unsigned char>(text[last - 1])) != 0) {
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--last;
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}
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return text.substr(first, last - first);
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}
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bool FindValueStart(const std::string& json, const char* key, size_t& valuePos) {
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const std::string token = std::string("\"") + key + "\"";
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const size_t keyPos = json.find(token);
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if (keyPos == std::string::npos) {
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return false;
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}
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const size_t colonPos = json.find(':', keyPos + token.length());
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if (colonPos == std::string::npos) {
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return false;
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}
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valuePos = SkipWhitespace(json, colonPos + 1);
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return valuePos < json.size();
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}
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bool ParseQuotedString(
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const std::string& text,
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size_t quotePos,
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Containers::String& outValue,
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size_t* nextPos = nullptr) {
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if (quotePos >= text.size() || text[quotePos] != '"') {
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return false;
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}
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std::string parsed;
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++quotePos;
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while (quotePos < text.size()) {
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const char ch = text[quotePos];
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if (ch == '\\') {
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if (quotePos + 1 >= text.size()) {
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return false;
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}
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parsed.push_back(text[quotePos + 1]);
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quotePos += 2;
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continue;
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}
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if (ch == '"') {
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outValue = parsed.c_str();
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if (nextPos != nullptr) {
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*nextPos = quotePos + 1;
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}
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return true;
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}
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parsed.push_back(ch);
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++quotePos;
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}
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return false;
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}
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bool TryParseStringValue(const std::string& json, const char* key, Containers::String& outValue) {
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size_t valuePos = 0;
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if (!FindValueStart(json, key, valuePos)) {
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return false;
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}
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return ParseQuotedString(json, valuePos, outValue);
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}
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bool TryExtractDelimitedValue(
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const std::string& json,
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const char* key,
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char openChar,
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char closeChar,
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std::string& outValue) {
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size_t valuePos = 0;
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if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != openChar) {
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return false;
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}
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bool inString = false;
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bool escaped = false;
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int depth = 0;
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for (size_t pos = valuePos; pos < json.size(); ++pos) {
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const char ch = json[pos];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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inString = !inString;
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continue;
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}
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if (inString) {
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continue;
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}
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if (ch == openChar) {
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++depth;
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} else if (ch == closeChar) {
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--depth;
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if (depth == 0) {
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outValue = json.substr(valuePos, pos - valuePos + 1);
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return true;
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}
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}
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}
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return false;
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}
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bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
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return TryExtractDelimitedValue(json, key, '{', '}', outObject);
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}
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bool TryExtractArray(const std::string& json, const char* key, std::string& outArray) {
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return TryExtractDelimitedValue(json, key, '[', ']', outArray);
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}
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bool TryParseStringMapObject(
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const std::string& objectText,
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const std::function<void(const Containers::String&, const Containers::String&)>& onEntry) {
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if (!onEntry || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
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return false;
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}
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size_t pos = 1;
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while (pos < objectText.size()) {
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pos = SkipWhitespace(objectText, pos);
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if (pos >= objectText.size()) {
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return false;
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}
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if (objectText[pos] == '}') {
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return true;
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}
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Containers::String key;
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if (!ParseQuotedString(objectText, pos, key, &pos)) {
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return false;
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}
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pos = SkipWhitespace(objectText, pos);
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if (pos >= objectText.size() || objectText[pos] != ':') {
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return false;
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}
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pos = SkipWhitespace(objectText, pos + 1);
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Containers::String value;
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if (!ParseQuotedString(objectText, pos, value, &pos)) {
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return false;
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}
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onEntry(key, value);
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pos = SkipWhitespace(objectText, pos);
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if (pos >= objectText.size()) {
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return false;
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}
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if (objectText[pos] == ',') {
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++pos;
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continue;
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}
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if (objectText[pos] == '}') {
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return true;
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}
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return false;
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}
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return false;
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}
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bool SplitTopLevelArrayElements(const std::string& arrayText, std::vector<std::string>& outElements) {
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outElements.clear();
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if (arrayText.size() < 2 || arrayText.front() != '[' || arrayText.back() != ']') {
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return false;
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}
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bool inString = false;
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bool escaped = false;
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int objectDepth = 0;
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int arrayDepth = 0;
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size_t elementStart = std::string::npos;
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for (size_t pos = 1; pos + 1 < arrayText.size(); ++pos) {
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const char ch = arrayText[pos];
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if (escaped) {
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escaped = false;
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continue;
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}
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if (ch == '\\') {
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escaped = true;
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continue;
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}
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if (ch == '"') {
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if (elementStart == std::string::npos) {
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elementStart = pos;
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}
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inString = !inString;
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continue;
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}
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if (inString) {
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continue;
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}
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if (std::isspace(static_cast<unsigned char>(ch)) != 0) {
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continue;
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}
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if (elementStart == std::string::npos) {
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elementStart = pos;
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}
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if (ch == '{') {
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++objectDepth;
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continue;
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}
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if (ch == '[') {
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++arrayDepth;
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continue;
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}
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if (ch == '}') {
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--objectDepth;
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continue;
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}
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if (ch == ']') {
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--arrayDepth;
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continue;
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ch == ',' && objectDepth == 0 && arrayDepth == 0) {
|
|
|
|
|
if (elementStart != std::string::npos && pos > elementStart) {
|
|
|
|
|
outElements.push_back(TrimCopy(arrayText.substr(elementStart, pos - elementStart)));
|
|
|
|
|
}
|
|
|
|
|
elementStart = std::string::npos;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (elementStart != std::string::npos) {
|
|
|
|
|
const std::string tail = TrimCopy(arrayText.substr(elementStart, arrayText.size() - 1 - elementStart));
|
|
|
|
|
if (!tail.empty()) {
|
|
|
|
|
outElements.push_back(tail);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryParseShaderType(const Containers::String& value, ShaderType& outType) {
|
|
|
|
|
const Containers::String normalized = value.Trim().ToLower();
|
|
|
|
|
if (normalized == "vertex" || normalized == "vs") {
|
|
|
|
|
outType = ShaderType::Vertex;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "fragment" || normalized == "pixel" || normalized == "ps") {
|
|
|
|
|
outType = ShaderType::Fragment;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "geometry" || normalized == "gs") {
|
|
|
|
|
outType = ShaderType::Geometry;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "compute" || normalized == "cs") {
|
|
|
|
|
outType = ShaderType::Compute;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "hull" || normalized == "hs") {
|
|
|
|
|
outType = ShaderType::Hull;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "domain" || normalized == "ds") {
|
|
|
|
|
outType = ShaderType::Domain;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryParseShaderLanguage(const Containers::String& value, ShaderLanguage& outLanguage) {
|
|
|
|
|
const Containers::String normalized = value.Trim().ToLower();
|
|
|
|
|
if (normalized == "glsl") {
|
|
|
|
|
outLanguage = ShaderLanguage::GLSL;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "hlsl") {
|
|
|
|
|
outLanguage = ShaderLanguage::HLSL;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "spirv" || normalized == "spv") {
|
|
|
|
|
outLanguage = ShaderLanguage::SPIRV;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryParseShaderBackend(const Containers::String& value, ShaderBackend& outBackend) {
|
|
|
|
|
const Containers::String normalized = value.Trim().ToLower();
|
|
|
|
|
if (normalized == "generic") {
|
|
|
|
|
outBackend = ShaderBackend::Generic;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "d3d12" || normalized == "dx12") {
|
|
|
|
|
outBackend = ShaderBackend::D3D12;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "opengl" || normalized == "gl") {
|
|
|
|
|
outBackend = ShaderBackend::OpenGL;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "vulkan" || normalized == "vk") {
|
|
|
|
|
outBackend = ShaderBackend::Vulkan;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 00:01:31 +08:00
|
|
|
bool TryParseShaderPropertyType(const Containers::String& value, ShaderPropertyType& outType) {
|
|
|
|
|
const Containers::String normalized = value.Trim().ToLower();
|
|
|
|
|
if (normalized == "float") {
|
|
|
|
|
outType = ShaderPropertyType::Float;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "range") {
|
|
|
|
|
outType = ShaderPropertyType::Range;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "int" || normalized == "integer") {
|
|
|
|
|
outType = ShaderPropertyType::Int;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "vector" || normalized == "float4") {
|
|
|
|
|
outType = ShaderPropertyType::Vector;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "color") {
|
|
|
|
|
outType = ShaderPropertyType::Color;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "2d" || normalized == "texture2d" || normalized == "texture") {
|
|
|
|
|
outType = ShaderPropertyType::Texture2D;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "cube" || normalized == "cubemap" || normalized == "texturecube") {
|
|
|
|
|
outType = ShaderPropertyType::TextureCube;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryParseShaderResourceType(const Containers::String& value, ShaderResourceType& outType) {
|
|
|
|
|
const Containers::String normalized = value.Trim().ToLower();
|
|
|
|
|
if (normalized == "constantbuffer" || normalized == "cbuffer" || normalized == "cbv") {
|
|
|
|
|
outType = ShaderResourceType::ConstantBuffer;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "texture2d" || normalized == "texture" || normalized == "srvtexture2d") {
|
|
|
|
|
outType = ShaderResourceType::Texture2D;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "texturecube" || normalized == "cubemap") {
|
|
|
|
|
outType = ShaderResourceType::TextureCube;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
if (normalized == "sampler" || normalized == "samplerstate") {
|
|
|
|
|
outType = ShaderResourceType::Sampler;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
Containers::String GetDefaultEntryPoint(ShaderLanguage language, ShaderType stage) {
|
|
|
|
|
if (language != ShaderLanguage::HLSL) {
|
|
|
|
|
return Containers::String("main");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (stage) {
|
|
|
|
|
case ShaderType::Vertex: return "MainVS";
|
|
|
|
|
case ShaderType::Fragment: return "MainPS";
|
|
|
|
|
case ShaderType::Geometry: return "MainGS";
|
|
|
|
|
case ShaderType::Compute: return "MainCS";
|
|
|
|
|
case ShaderType::Hull: return "MainHS";
|
|
|
|
|
case ShaderType::Domain: return "MainDS";
|
|
|
|
|
default: return Containers::String();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String GetDefaultProfile(
|
|
|
|
|
ShaderLanguage language,
|
|
|
|
|
ShaderBackend backend,
|
|
|
|
|
ShaderType stage) {
|
|
|
|
|
if (language == ShaderLanguage::HLSL) {
|
|
|
|
|
switch (stage) {
|
|
|
|
|
case ShaderType::Vertex: return "vs_5_0";
|
|
|
|
|
case ShaderType::Fragment: return "ps_5_0";
|
|
|
|
|
case ShaderType::Geometry: return "gs_5_0";
|
|
|
|
|
case ShaderType::Compute: return "cs_5_0";
|
|
|
|
|
case ShaderType::Hull: return "hs_5_0";
|
|
|
|
|
case ShaderType::Domain: return "ds_5_0";
|
|
|
|
|
default: return Containers::String();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool isVulkan = backend == ShaderBackend::Vulkan;
|
|
|
|
|
switch (stage) {
|
|
|
|
|
case ShaderType::Vertex:
|
|
|
|
|
return isVulkan ? "vs_4_50" : "vs_4_30";
|
|
|
|
|
case ShaderType::Fragment:
|
|
|
|
|
return isVulkan ? "fs_4_50" : "fs_4_30";
|
|
|
|
|
case ShaderType::Geometry:
|
|
|
|
|
return isVulkan ? "gs_4_50" : "gs_4_30";
|
|
|
|
|
case ShaderType::Compute:
|
|
|
|
|
return isVulkan ? "cs_4_50" : "cs_4_30";
|
|
|
|
|
case ShaderType::Hull:
|
|
|
|
|
return isVulkan ? "hs_4_50" : "hs_4_30";
|
|
|
|
|
case ShaderType::Domain:
|
|
|
|
|
return isVulkan ? "ds_4_50" : "ds_4_30";
|
|
|
|
|
default:
|
|
|
|
|
return Containers::String();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String ResolveShaderDependencyPath(
|
|
|
|
|
const Containers::String& dependencyPath,
|
|
|
|
|
const Containers::String& sourcePath) {
|
|
|
|
|
if (dependencyPath.Empty()) {
|
|
|
|
|
return dependencyPath;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::filesystem::path dependencyFsPath(dependencyPath.CStr());
|
|
|
|
|
if (dependencyFsPath.is_absolute()) {
|
|
|
|
|
return NormalizePathString(dependencyFsPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::filesystem::path sourceFsPath(sourcePath.CStr());
|
|
|
|
|
if (sourceFsPath.is_absolute()) {
|
|
|
|
|
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
|
|
|
|
|
if (!resourceRoot.Empty()) {
|
|
|
|
|
return NormalizePathString(
|
|
|
|
|
std::filesystem::path(resourceRoot.CStr()) /
|
|
|
|
|
sourceFsPath.parent_path() /
|
|
|
|
|
dependencyFsPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NormalizePathString(sourceFsPath.parent_path() / dependencyFsPath);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ReadTextFile(const Containers::String& path, Containers::String& outText) {
|
|
|
|
|
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
|
|
|
|
|
if (data.Empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outText = ToStdString(data).c_str();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 14:56:51 +08:00
|
|
|
template<typename T>
|
|
|
|
|
bool ReadShaderArtifactValue(const Containers::Array<Core::uint8>& data, size_t& offset, T& outValue) {
|
|
|
|
|
if (offset + sizeof(T) > data.Size()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::memcpy(&outValue, data.Data() + offset, sizeof(T));
|
|
|
|
|
offset += sizeof(T);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ReadShaderArtifactString(const Containers::Array<Core::uint8>& data,
|
|
|
|
|
size_t& offset,
|
|
|
|
|
Containers::String& outValue) {
|
|
|
|
|
Core::uint32 length = 0;
|
|
|
|
|
if (!ReadShaderArtifactValue(data, offset, length)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (length == 0) {
|
|
|
|
|
outValue.Clear();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (offset + length > data.Size()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outValue = Containers::String(
|
|
|
|
|
std::string(reinterpret_cast<const char*>(data.Data() + offset), length).c_str());
|
|
|
|
|
offset += length;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 00:01:31 +08:00
|
|
|
bool TryParseUnsignedValue(const std::string& json, const char* key, Core::uint32& outValue) {
|
|
|
|
|
size_t valuePos = 0;
|
|
|
|
|
if (!FindValueStart(json, key, valuePos)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t endPos = valuePos;
|
|
|
|
|
while (endPos < json.size() && std::isdigit(static_cast<unsigned char>(json[endPos])) != 0) {
|
|
|
|
|
++endPos;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (endPos == valuePos) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
outValue = static_cast<Core::uint32>(std::stoul(json.substr(valuePos, endPos - valuePos)));
|
|
|
|
|
return true;
|
|
|
|
|
} catch (...) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
size_t CalculateShaderMemorySize(const Shader& shader) {
|
|
|
|
|
size_t memorySize = sizeof(Shader) + shader.GetName().Length() + shader.GetPath().Length();
|
2026-04-03 00:01:31 +08:00
|
|
|
for (const ShaderPropertyDesc& property : shader.GetProperties()) {
|
|
|
|
|
memorySize += property.name.Length();
|
|
|
|
|
memorySize += property.displayName.Length();
|
|
|
|
|
memorySize += property.defaultValue.Length();
|
|
|
|
|
memorySize += property.semantic.Length();
|
|
|
|
|
}
|
2026-04-02 22:54:25 +08:00
|
|
|
for (const ShaderPass& pass : shader.GetPasses()) {
|
|
|
|
|
memorySize += pass.name.Length();
|
|
|
|
|
for (const ShaderPassTagEntry& tag : pass.tags) {
|
|
|
|
|
memorySize += tag.name.Length();
|
|
|
|
|
memorySize += tag.value.Length();
|
|
|
|
|
}
|
2026-04-03 00:01:31 +08:00
|
|
|
for (const ShaderResourceBindingDesc& binding : pass.resources) {
|
|
|
|
|
memorySize += binding.name.Length();
|
|
|
|
|
memorySize += binding.semantic.Length();
|
|
|
|
|
}
|
2026-04-02 22:54:25 +08:00
|
|
|
for (const ShaderStageVariant& variant : pass.variants) {
|
|
|
|
|
memorySize += variant.entryPoint.Length();
|
|
|
|
|
memorySize += variant.profile.Length();
|
|
|
|
|
memorySize += variant.sourceCode.Length();
|
|
|
|
|
memorySize += variant.compiledBinary.Size();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return memorySize;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ShaderType DetectShaderTypeFromPath(const Containers::String& path) {
|
|
|
|
|
const Containers::String ext = GetPathExtension(path).ToLower();
|
|
|
|
|
if (ext == "vert") return ShaderType::Vertex;
|
|
|
|
|
if (ext == "frag") return ShaderType::Fragment;
|
|
|
|
|
if (ext == "geom") return ShaderType::Geometry;
|
|
|
|
|
if (ext == "comp") return ShaderType::Compute;
|
|
|
|
|
|
|
|
|
|
return ShaderType::Fragment;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LooksLikeShaderManifest(const std::string& sourceText) {
|
|
|
|
|
const size_t firstContentPos = SkipWhitespace(sourceText, 0);
|
|
|
|
|
return firstContentPos < sourceText.size() &&
|
|
|
|
|
sourceText[firstContentPos] == '{' &&
|
|
|
|
|
sourceText.find("\"passes\"") != std::string::npos;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 14:56:51 +08:00
|
|
|
bool CollectShaderManifestDependencyPaths(const Containers::String& path,
|
|
|
|
|
const std::string& jsonText,
|
|
|
|
|
Containers::Array<Containers::String>& outDependencies) {
|
|
|
|
|
outDependencies.Clear();
|
|
|
|
|
|
|
|
|
|
std::string passesArray;
|
|
|
|
|
if (!TryExtractArray(jsonText, "passes", passesArray)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> passObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(passesArray, passObjects)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::unordered_set<std::string> seenPaths;
|
|
|
|
|
for (const std::string& passObject : passObjects) {
|
|
|
|
|
std::string variantsArray;
|
|
|
|
|
if (!TryExtractArray(passObject, "variants", variantsArray)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> variantObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(variantsArray, variantObjects)) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const std::string& variantObject : variantObjects) {
|
|
|
|
|
Containers::String sourcePath;
|
|
|
|
|
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
|
|
|
|
|
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::String resolvedPath = ResolveShaderDependencyPath(sourcePath, path);
|
|
|
|
|
const std::string key = ToStdString(resolvedPath);
|
|
|
|
|
if (!key.empty() && seenPaths.insert(key).second) {
|
|
|
|
|
outDependencies.PushBack(resolvedPath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
LoadResult LoadShaderManifest(const Containers::String& path, const std::string& jsonText) {
|
|
|
|
|
std::string passesArray;
|
|
|
|
|
if (!TryExtractArray(jsonText, "passes", passesArray)) {
|
|
|
|
|
return LoadResult("Shader manifest is missing a valid passes array: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> passObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(passesArray, passObjects) || passObjects.empty()) {
|
|
|
|
|
return LoadResult("Shader manifest does not contain any pass objects: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto shader = std::make_unique<Shader>();
|
|
|
|
|
IResource::ConstructParams params;
|
|
|
|
|
params.path = path;
|
|
|
|
|
params.guid = ResourceGUID::Generate(path);
|
|
|
|
|
|
|
|
|
|
Containers::String manifestName;
|
|
|
|
|
if (TryParseStringValue(jsonText, "name", manifestName) && !manifestName.Empty()) {
|
|
|
|
|
params.name = manifestName;
|
|
|
|
|
} else {
|
|
|
|
|
const std::filesystem::path shaderPath(path.CStr());
|
|
|
|
|
const std::string stem = shaderPath.stem().generic_string();
|
|
|
|
|
params.name = stem.empty() ? path : Containers::String(stem.c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->Initialize(params);
|
|
|
|
|
|
2026-04-03 00:01:31 +08:00
|
|
|
std::string propertiesArray;
|
|
|
|
|
if (TryExtractArray(jsonText, "properties", propertiesArray)) {
|
|
|
|
|
std::vector<std::string> propertyObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(propertiesArray, propertyObjects)) {
|
|
|
|
|
return LoadResult("Shader manifest properties array could not be parsed: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const std::string& propertyObject : propertyObjects) {
|
|
|
|
|
ShaderPropertyDesc property = {};
|
|
|
|
|
if (!TryParseStringValue(propertyObject, "name", property.name) || property.name.Empty()) {
|
|
|
|
|
return LoadResult("Shader manifest property is missing a valid name: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String propertyTypeName;
|
|
|
|
|
if (!TryParseStringValue(propertyObject, "type", propertyTypeName) ||
|
|
|
|
|
!TryParseShaderPropertyType(propertyTypeName, property.type)) {
|
|
|
|
|
return LoadResult("Shader manifest property has an invalid type: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!TryParseStringValue(propertyObject, "displayName", property.displayName)) {
|
|
|
|
|
property.displayName = property.name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!TryParseStringValue(propertyObject, "defaultValue", property.defaultValue)) {
|
|
|
|
|
TryParseStringValue(propertyObject, "default", property.defaultValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TryParseStringValue(propertyObject, "semantic", property.semantic);
|
|
|
|
|
shader->AddProperty(property);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
for (const std::string& passObject : passObjects) {
|
|
|
|
|
Containers::String passName;
|
|
|
|
|
if (!TryParseStringValue(passObject, "name", passName) || passName.Empty()) {
|
|
|
|
|
return LoadResult("Shader manifest pass is missing a valid name: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string tagsObject;
|
|
|
|
|
if (TryExtractObject(passObject, "tags", tagsObject)) {
|
|
|
|
|
if (!TryParseStringMapObject(
|
|
|
|
|
tagsObject,
|
|
|
|
|
[shaderPtr = shader.get(), &passName](const Containers::String& key, const Containers::String& value) {
|
|
|
|
|
shaderPtr->SetPassTag(passName, key, value);
|
|
|
|
|
})) {
|
|
|
|
|
return LoadResult("Shader manifest pass tags could not be parsed: " + path);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 00:01:31 +08:00
|
|
|
std::string resourcesArray;
|
|
|
|
|
if (TryExtractArray(passObject, "resources", resourcesArray)) {
|
|
|
|
|
std::vector<std::string> resourceObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(resourcesArray, resourceObjects)) {
|
|
|
|
|
return LoadResult("Shader manifest pass resources could not be parsed: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const std::string& resourceObject : resourceObjects) {
|
|
|
|
|
ShaderResourceBindingDesc resourceBinding = {};
|
|
|
|
|
if (!TryParseStringValue(resourceObject, "name", resourceBinding.name) ||
|
|
|
|
|
resourceBinding.name.Empty()) {
|
|
|
|
|
return LoadResult("Shader manifest pass resource is missing a valid name: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String resourceTypeName;
|
|
|
|
|
if (!TryParseStringValue(resourceObject, "type", resourceTypeName) ||
|
|
|
|
|
!TryParseShaderResourceType(resourceTypeName, resourceBinding.type)) {
|
|
|
|
|
return LoadResult("Shader manifest pass resource has an invalid type: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!TryParseUnsignedValue(resourceObject, "set", resourceBinding.set)) {
|
|
|
|
|
return LoadResult("Shader manifest pass resource is missing a valid set: " + path);
|
|
|
|
|
}
|
|
|
|
|
if (!TryParseUnsignedValue(resourceObject, "binding", resourceBinding.binding)) {
|
|
|
|
|
return LoadResult("Shader manifest pass resource is missing a valid binding: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TryParseStringValue(resourceObject, "semantic", resourceBinding.semantic);
|
|
|
|
|
shader->AddPassResourceBinding(passName, resourceBinding);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
std::string variantsArray;
|
|
|
|
|
if (!TryExtractArray(passObject, "variants", variantsArray)) {
|
|
|
|
|
return LoadResult("Shader manifest pass is missing variants: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> variantObjects;
|
|
|
|
|
if (!SplitTopLevelArrayElements(variantsArray, variantObjects) || variantObjects.empty()) {
|
|
|
|
|
return LoadResult("Shader manifest pass does not contain any variants: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const std::string& variantObject : variantObjects) {
|
|
|
|
|
ShaderStageVariant variant = {};
|
|
|
|
|
|
|
|
|
|
Containers::String stageName;
|
|
|
|
|
if (!TryParseStringValue(variantObject, "stage", stageName) ||
|
|
|
|
|
!TryParseShaderType(stageName, variant.stage)) {
|
|
|
|
|
return LoadResult("Shader manifest variant has an invalid stage: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String backendName;
|
|
|
|
|
if (!TryParseStringValue(variantObject, "backend", backendName) ||
|
|
|
|
|
!TryParseShaderBackend(backendName, variant.backend)) {
|
|
|
|
|
return LoadResult("Shader manifest variant has an invalid backend: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String languageName;
|
|
|
|
|
if (!TryParseStringValue(variantObject, "language", languageName) ||
|
|
|
|
|
!TryParseShaderLanguage(languageName, variant.language)) {
|
|
|
|
|
return LoadResult("Shader manifest variant has an invalid language: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String sourceCode;
|
|
|
|
|
if (TryParseStringValue(variantObject, "sourceCode", sourceCode)) {
|
|
|
|
|
variant.sourceCode = sourceCode;
|
|
|
|
|
} else {
|
|
|
|
|
Containers::String sourcePath;
|
|
|
|
|
if (!TryParseStringValue(variantObject, "source", sourcePath) &&
|
|
|
|
|
!TryParseStringValue(variantObject, "sourcePath", sourcePath)) {
|
|
|
|
|
return LoadResult("Shader manifest variant is missing source/sourceCode: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::String resolvedSourcePath = ResolveShaderDependencyPath(sourcePath, path);
|
|
|
|
|
if (!ReadTextFile(resolvedSourcePath, variant.sourceCode)) {
|
|
|
|
|
return LoadResult("Failed to read shader variant source: " + resolvedSourcePath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!TryParseStringValue(variantObject, "entryPoint", variant.entryPoint)) {
|
|
|
|
|
variant.entryPoint = GetDefaultEntryPoint(variant.language, variant.stage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!TryParseStringValue(variantObject, "profile", variant.profile)) {
|
|
|
|
|
variant.profile = GetDefaultProfile(variant.language, variant.backend, variant.stage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->AddPassVariant(passName, variant);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->m_memorySize = CalculateShaderMemorySize(*shader);
|
|
|
|
|
return LoadResult(shader.release());
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 14:56:51 +08:00
|
|
|
LoadResult LoadShaderArtifact(const Containers::String& path) {
|
|
|
|
|
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
|
|
|
|
|
if (data.Empty()) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t offset = 0;
|
|
|
|
|
ShaderArtifactFileHeader fileHeader;
|
|
|
|
|
if (!ReadShaderArtifactValue(data, offset, fileHeader)) {
|
|
|
|
|
return LoadResult("Failed to parse shader artifact header: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::string magic(fileHeader.magic, fileHeader.magic + 7);
|
|
|
|
|
if (magic != "XCSHD01" || fileHeader.schemaVersion != kShaderArtifactSchemaVersion) {
|
|
|
|
|
return LoadResult("Invalid shader artifact header: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto shader = std::make_unique<Shader>();
|
|
|
|
|
|
|
|
|
|
Containers::String shaderName;
|
|
|
|
|
Containers::String shaderSourcePath;
|
|
|
|
|
if (!ReadShaderArtifactString(data, offset, shaderName) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, shaderSourcePath)) {
|
|
|
|
|
return LoadResult("Failed to parse shader artifact strings: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->m_name = shaderName.Empty() ? path : shaderName;
|
|
|
|
|
shader->m_path = shaderSourcePath.Empty() ? path : shaderSourcePath;
|
|
|
|
|
shader->m_guid = ResourceGUID::Generate(shader->m_path);
|
|
|
|
|
|
|
|
|
|
ShaderArtifactHeader shaderHeader;
|
|
|
|
|
if (!ReadShaderArtifactValue(data, offset, shaderHeader)) {
|
|
|
|
|
return LoadResult("Failed to parse shader artifact body: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 propertyIndex = 0; propertyIndex < shaderHeader.propertyCount; ++propertyIndex) {
|
|
|
|
|
ShaderPropertyDesc property = {};
|
|
|
|
|
ShaderPropertyArtifact propertyArtifact;
|
|
|
|
|
if (!ReadShaderArtifactString(data, offset, property.name) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, property.displayName) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, property.defaultValue) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, property.semantic) ||
|
|
|
|
|
!ReadShaderArtifactValue(data, offset, propertyArtifact)) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact properties: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
property.type = static_cast<ShaderPropertyType>(propertyArtifact.propertyType);
|
|
|
|
|
shader->AddProperty(property);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 passIndex = 0; passIndex < shaderHeader.passCount; ++passIndex) {
|
|
|
|
|
Containers::String passName;
|
|
|
|
|
ShaderPassArtifactHeader passHeader;
|
|
|
|
|
if (!ReadShaderArtifactString(data, offset, passName) ||
|
|
|
|
|
!ReadShaderArtifactValue(data, offset, passHeader)) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact passes: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ShaderPass pass = {};
|
|
|
|
|
pass.name = passName;
|
|
|
|
|
shader->AddPass(pass);
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 tagIndex = 0; tagIndex < passHeader.tagCount; ++tagIndex) {
|
|
|
|
|
Containers::String tagName;
|
|
|
|
|
Containers::String tagValue;
|
|
|
|
|
if (!ReadShaderArtifactString(data, offset, tagName) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, tagValue)) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact pass tags: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->SetPassTag(passName, tagName, tagValue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 resourceIndex = 0; resourceIndex < passHeader.resourceCount; ++resourceIndex) {
|
|
|
|
|
ShaderResourceBindingDesc binding = {};
|
|
|
|
|
ShaderResourceArtifact resourceArtifact;
|
|
|
|
|
if (!ReadShaderArtifactString(data, offset, binding.name) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, binding.semantic) ||
|
|
|
|
|
!ReadShaderArtifactValue(data, offset, resourceArtifact)) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact pass resources: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
binding.type = static_cast<ShaderResourceType>(resourceArtifact.resourceType);
|
|
|
|
|
binding.set = resourceArtifact.set;
|
|
|
|
|
binding.binding = resourceArtifact.binding;
|
|
|
|
|
shader->AddPassResourceBinding(passName, binding);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Core::uint32 variantIndex = 0; variantIndex < passHeader.variantCount; ++variantIndex) {
|
|
|
|
|
ShaderStageVariant variant = {};
|
|
|
|
|
ShaderVariantArtifactHeader variantHeader;
|
|
|
|
|
if (!ReadShaderArtifactValue(data, offset, variantHeader) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, variant.entryPoint) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, variant.profile) ||
|
|
|
|
|
!ReadShaderArtifactString(data, offset, variant.sourceCode)) {
|
|
|
|
|
return LoadResult("Failed to read shader artifact variants: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
variant.stage = static_cast<ShaderType>(variantHeader.stage);
|
|
|
|
|
variant.language = static_cast<ShaderLanguage>(variantHeader.language);
|
|
|
|
|
variant.backend = static_cast<ShaderBackend>(variantHeader.backend);
|
|
|
|
|
|
|
|
|
|
if (variantHeader.compiledBinarySize > 0) {
|
|
|
|
|
if (offset + variantHeader.compiledBinarySize > data.Size()) {
|
|
|
|
|
return LoadResult("Shader artifact variant binary payload is truncated: " + path);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
variant.compiledBinary.Resize(static_cast<size_t>(variantHeader.compiledBinarySize));
|
|
|
|
|
std::memcpy(
|
|
|
|
|
variant.compiledBinary.Data(),
|
|
|
|
|
data.Data() + offset,
|
|
|
|
|
static_cast<size_t>(variantHeader.compiledBinarySize));
|
|
|
|
|
offset += static_cast<size_t>(variantHeader.compiledBinarySize);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->AddPassVariant(passName, variant);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (shader->GetPassCount() == 1) {
|
|
|
|
|
const ShaderPass* defaultPass = shader->FindPass("Default");
|
|
|
|
|
if (defaultPass != nullptr && defaultPass->variants.Size() == 1u) {
|
|
|
|
|
const ShaderStageVariant& variant = defaultPass->variants[0];
|
|
|
|
|
if (variant.backend == ShaderBackend::Generic) {
|
|
|
|
|
shader->SetShaderType(variant.stage);
|
|
|
|
|
shader->SetShaderLanguage(variant.language);
|
|
|
|
|
shader->SetSourceCode(variant.sourceCode);
|
|
|
|
|
shader->SetCompiledBinary(variant.compiledBinary);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->m_isValid = true;
|
|
|
|
|
shader->m_memorySize = CalculateShaderMemorySize(*shader);
|
|
|
|
|
return LoadResult(shader.release());
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
LoadResult LoadLegacySingleStageShader(const Containers::String& path, const std::string& sourceText) {
|
|
|
|
|
auto shader = std::make_unique<Shader>();
|
|
|
|
|
shader->m_path = path;
|
|
|
|
|
shader->m_name = path;
|
|
|
|
|
shader->m_guid = ResourceGUID::Generate(path);
|
|
|
|
|
|
|
|
|
|
const Containers::String ext = GetPathExtension(path).ToLower();
|
|
|
|
|
if (ext == "hlsl") {
|
|
|
|
|
shader->SetShaderLanguage(ShaderLanguage::HLSL);
|
|
|
|
|
} else {
|
|
|
|
|
shader->SetShaderLanguage(ShaderLanguage::GLSL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->SetShaderType(DetectShaderTypeFromPath(path));
|
|
|
|
|
shader->SetSourceCode(sourceText.c_str());
|
|
|
|
|
shader->m_isValid = true;
|
|
|
|
|
shader->m_memorySize =
|
|
|
|
|
sizeof(Shader) +
|
|
|
|
|
shader->m_name.Length() +
|
|
|
|
|
shader->m_path.Length() +
|
|
|
|
|
shader->GetSourceCode().Length();
|
|
|
|
|
|
|
|
|
|
return LoadResult(shader.release());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
2026-03-17 22:32:27 +08:00
|
|
|
ShaderLoader::ShaderLoader() = default;
|
|
|
|
|
|
|
|
|
|
ShaderLoader::~ShaderLoader() = default;
|
|
|
|
|
|
|
|
|
|
Containers::Array<Containers::String> ShaderLoader::GetSupportedExtensions() const {
|
|
|
|
|
Containers::Array<Containers::String> extensions;
|
|
|
|
|
extensions.PushBack("vert");
|
|
|
|
|
extensions.PushBack("frag");
|
|
|
|
|
extensions.PushBack("geom");
|
|
|
|
|
extensions.PushBack("comp");
|
|
|
|
|
extensions.PushBack("glsl");
|
|
|
|
|
extensions.PushBack("hlsl");
|
|
|
|
|
extensions.PushBack("shader");
|
2026-04-03 14:56:51 +08:00
|
|
|
extensions.PushBack("xcshader");
|
2026-03-17 22:32:27 +08:00
|
|
|
return extensions;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ShaderLoader::CanLoad(const Containers::String& path) const {
|
2026-04-02 19:00:48 +08:00
|
|
|
if (IsBuiltinShaderPath(path)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
const Containers::String ext = GetExtension(path).ToLower();
|
|
|
|
|
return ext == "vert" || ext == "frag" || ext == "geom" ||
|
2026-04-03 14:56:51 +08:00
|
|
|
ext == "comp" || ext == "glsl" || ext == "hlsl" ||
|
|
|
|
|
ext == "shader" || ext == "xcshader";
|
2026-03-17 22:32:27 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettings* settings) {
|
2026-04-02 22:54:25 +08:00
|
|
|
(void)settings;
|
|
|
|
|
|
2026-04-02 19:00:48 +08:00
|
|
|
if (IsBuiltinShaderPath(path)) {
|
|
|
|
|
return CreateBuiltinShaderResource(path);
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 14:56:51 +08:00
|
|
|
const Containers::String ext = GetPathExtension(path).ToLower();
|
|
|
|
|
if (ext == "xcshader") {
|
|
|
|
|
return LoadShaderArtifact(path);
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-02 22:54:25 +08:00
|
|
|
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
|
2026-03-17 22:32:27 +08:00
|
|
|
if (data.Empty()) {
|
|
|
|
|
return LoadResult("Failed to read shader file: " + path);
|
|
|
|
|
}
|
2026-04-02 22:54:25 +08:00
|
|
|
|
|
|
|
|
const std::string sourceText = ToStdString(data);
|
|
|
|
|
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
|
|
|
|
|
return LoadShaderManifest(path, sourceText);
|
2026-03-17 22:32:27 +08:00
|
|
|
}
|
2026-04-02 22:54:25 +08:00
|
|
|
|
|
|
|
|
return LoadLegacySingleStageShader(path, sourceText);
|
2026-03-17 22:32:27 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ImportSettings* ShaderLoader::GetDefaultSettings() const {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 14:56:51 +08:00
|
|
|
bool ShaderLoader::CollectSourceDependencies(const Containers::String& path,
|
|
|
|
|
Containers::Array<Containers::String>& outDependencies) const {
|
|
|
|
|
outDependencies.Clear();
|
|
|
|
|
|
|
|
|
|
if (IsBuiltinShaderPath(path)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::String ext = GetPathExtension(path).ToLower();
|
|
|
|
|
if (ext != "shader") {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Containers::Array<Core::uint8> data = ReadShaderFileData(path);
|
|
|
|
|
if (data.Empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::string sourceText = ToStdString(data);
|
|
|
|
|
if (!LooksLikeShaderManifest(sourceText)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-17 22:32:27 +08:00
|
|
|
ShaderType ShaderLoader::DetectShaderType(const Containers::String& path, const Containers::String& source) {
|
2026-04-02 22:54:25 +08:00
|
|
|
(void)source;
|
|
|
|
|
return DetectShaderTypeFromPath(path);
|
2026-03-17 22:32:27 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ShaderLoader::ParseShaderSource(const Containers::String& source, Shader* shader) {
|
2026-04-02 22:54:25 +08:00
|
|
|
(void)source;
|
|
|
|
|
(void)shader;
|
2026-03-17 22:32:27 +08:00
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Resources
|
|
|
|
|
} // namespace XCEngine
|