2026-04-15 21:28:02 +08:00
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#include <XCEngine/Rendering/RenderPipeline.h>
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2026-04-15 21:48:41 +08:00
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#include <XCEngine/Rendering/Caches/DirectionalShadowSurfaceCache.h>
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#include <XCEngine/Rendering/Execution/DirectionalShadowExecutionState.h>
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2026-04-15 21:28:02 +08:00
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#include "Components/CameraComponent.h"
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#include "Rendering/Execution/CameraFramePlan.h"
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2026-04-15 21:48:41 +08:00
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#include "Rendering/Shadow/DirectionalShadowData.h"
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2026-04-15 21:28:02 +08:00
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namespace XCEngine {
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namespace Rendering {
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namespace {
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Resources::ShaderKeywordSet BuildDefaultSceneGlobalShaderKeywords(
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const RenderSceneData& sceneData) {
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Resources::ShaderKeywordSet keywords = {};
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if (sceneData.lighting.HasMainDirectionalShadow()) {
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keywords.enabledKeywords.PushBack("XC_MAIN_LIGHT_SHADOWS");
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}
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Resources::NormalizeShaderKeywordSetInPlace(keywords);
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return keywords;
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}
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RenderEnvironmentData BuildDefaultEnvironmentData(const CameraFramePlan& plan) {
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RenderEnvironmentData environment = {};
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const RenderSurface& mainSceneSurface = plan.GetMainSceneSurface();
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if (plan.request.camera == nullptr ||
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mainSceneSurface.GetDepthAttachment() == nullptr ||
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!HasRenderClearFlag(plan.request.clearFlags, RenderClearFlags::Color) ||
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!plan.request.camera->IsSkyboxEnabled() ||
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plan.request.camera->GetProjectionType() != Components::CameraProjectionType::Perspective) {
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return environment;
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}
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if (const Resources::Material* skyboxMaterial = plan.request.camera->GetSkyboxMaterial()) {
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environment.mode = RenderEnvironmentMode::MaterialSkybox;
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environment.materialSkybox.material = skyboxMaterial;
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return environment;
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}
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environment.mode = RenderEnvironmentMode::ProceduralSkybox;
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environment.skybox.topColor = plan.request.camera->GetSkyboxTopColor();
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environment.skybox.horizonColor = plan.request.camera->GetSkyboxHorizonColor();
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environment.skybox.bottomColor = plan.request.camera->GetSkyboxBottomColor();
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return environment;
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}
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} // namespace
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void RenderPipeline::ConfigureRenderSceneData(
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const CameraFramePlan& plan,
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RenderSceneData& sceneData) const {
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sceneData.globalShaderKeywords =
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BuildDefaultSceneGlobalShaderKeywords(sceneData);
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sceneData.environment =
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BuildDefaultEnvironmentData(plan);
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}
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2026-04-15 21:48:41 +08:00
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void ApplyDefaultRenderPipelineDirectionalShadowExecutionPolicy(
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const CameraFramePlan& plan,
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const DirectionalShadowSurfaceAllocation& shadowAllocation,
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DirectionalShadowExecutionState& shadowState) {
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shadowState.shadowCasterRequest.surface = shadowAllocation.surface;
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shadowState.shadowCasterRequest.clearFlags = RenderClearFlags::Depth;
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if (!shadowState.shadowCasterRequest.hasCameraDataOverride) {
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shadowState.shadowCasterRequest.hasCameraDataOverride = true;
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shadowState.shadowCasterRequest.cameraDataOverride =
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plan.directionalShadow.cameraData;
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}
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shadowState.shadowData =
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BuildRenderDirectionalShadowData(
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plan.directionalShadow,
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shadowAllocation.depthShaderView);
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}
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bool RenderPipeline::ConfigureDirectionalShadowExecutionState(
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const CameraFramePlan& plan,
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const DirectionalShadowSurfaceAllocation& shadowAllocation,
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DirectionalShadowExecutionState& shadowState) const {
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ApplyDefaultRenderPipelineDirectionalShadowExecutionPolicy(
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plan,
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shadowAllocation,
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shadowState);
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return shadowState.shadowCasterRequest.IsValid() &&
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shadowState.shadowData.IsValid();
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}
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2026-04-15 21:28:02 +08:00
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} // namespace Rendering
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} // namespace XCEngine
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