63 lines
1.1 KiB
Markdown
63 lines
1.1 KiB
Markdown
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# Vector4
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4D 向量结构体,用于表示齐次坐标、颜色 (RGBA) 或 SIMD 操作。
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## 头文件
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```cpp
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#include <XCEngine/Math/Vector4.h>
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```
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## 命名空间
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`XCEngine::Math`
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## 结构体定义
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```cpp
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struct Vector4 {
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float x = 0.0f;
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float y = 0.0f;
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float z = 0.0f;
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float w = 0.0f;
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};
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```
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## 构造方法
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- `Vector4(float x, float y, float z, float w)` - 从四个分量构造
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- `explicit Vector4(const Vector3& v, float w = 0.0f)` - 从 Vector3 构造
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## 静态工厂方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| `Zero()` | `Vector4` | 返回 (0, 0, 0, 0) |
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| `One()` | `Vector4` | 返回 (1, 1, 1, 1) |
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## 静态数学方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| `Dot(a, b)` | `float` | 4D 点积 |
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| `Project(vector, onNormal)` | `Vector4` | 投影 |
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## 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| `ToVector3()` | `Vector3` | 转换到 Vector3(丢弃 w) |
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## 运算符
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- 算术: `+`, `-`, `*` (scalar)
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- 下标: `operator[]`
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- 比较: `==`, `!=`
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## 使用示例
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```cpp
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Vector4 pos4(1.0f, 2.0f, 3.0f, 1.0f);
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Vector3 pos3 = pos4.ToVector3();
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```
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