68 lines
1.4 KiB
Markdown
68 lines
1.4 KiB
Markdown
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# AABB / OBB
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轴对齐包围盒 (AABB) 和有向包围盒 (OBB)。
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## 头文件
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```cpp
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#include <XCEngine/Math/AABB.h>
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```
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## 命名空间
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`XCEngine::Math`
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## AABB - 轴对齐包围盒
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`AABB` 在 Math 库中通过 `Bounds` 类型实现,参见 [math-bounds.md](math-bounds.md)。
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## OBB - 有向包围盒
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OBB 是可以任意方向旋转的包围盒。
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```cpp
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struct OBB {
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Vector3 center;
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Vector3 extents; // 半长
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Matrix4 transform; // 变换矩阵
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};
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```
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### 构造函数
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- `OBB()` - 默认构造
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- `OBB(const Vector3& center, const Vector3& extents)` - 从中心和半长构造
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### 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| `GetAxis(index)` | `Vector3` | 获取局部轴 (0=X, 1=Y, 2=Z) |
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| `GetMin()` | `Vector3` | 局部空间最小点 |
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| `GetMax()` | `Vector3` | 局部空间最大点 |
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| `Contains(point)` | `bool` | 点是否在 OBB 内 |
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| `Intersects(OBB)` | `bool` | 与另一个 OBB 相交 (SAT) |
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| `Intersects(Sphere)` | `bool` | 与球体相交 |
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## 备注
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- AABB 与轴对齐,检测简单但可能不够紧凑
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- OBB 可旋转,检测使用分离轴定理 (SAT)
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- OBB 适合动态旋转的物体
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## 使用示例
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```cpp
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// OBB
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OBB obb;
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obb.center = Vector3(0.0f);
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obb.extents = Vector3(1.0f);
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obb.transform = Matrix4::TRS(pos, rot, scale);
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Vector3 localAxis = obb.GetAxis(0);
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if (obb.Contains(point)) { ... }
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if (obb.Intersects(otherOBB)) { ... }
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if (obb.Intersects(sphere)) { ... }
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```
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