18 lines
419 B
Markdown
18 lines
419 B
Markdown
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# D3D12Texture::InitializeFromExisting
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从现有的 D3D12 资源初始化纹理。
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```cpp
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bool InitializeFromExisting(ID3D12Resource* resource, bool ownsResource = false);
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```
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**参数:**
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- `resource` - 已存在的 D3D12 资源指针
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- `ownsResource` - 是否拥有资源所有权
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**返回:** `bool` - 初始化成功返回 true,失败返回 false
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## 相关文档
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- [D3D12Texture 总览](d3d12-texture.md)
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