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# D3D12Texture::InitializeDepthStencil
初始化深度模板纹理。
```cpp
bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT);
```
**参数:**
- `device` - DirectX 12 设备指针
- `width` - 纹理宽度
- `height` - 纹理高度
- `format` - 深度格式,默认为 DXGI_FORMAT_D24_UNORM_S8_UINT
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Texture 总览](d3d12-texture.md)