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XCEngine/tests/RHI/unit/fixtures/RHITestFixture.cpp

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#include "RHITestFixture.h"
#include <cstdlib>
#include <iostream>
#include <windows.h>
#include "XCEngine/RHI/D3D12/D3D12Device.h"
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
namespace XCEngine {
namespace RHI {
INSTANTIATE_TEST_SUITE_P(D3D12, RHITestFixture, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, RHITestFixture, ::testing::Values(RHIType::OpenGL));
void RHITestFixture::SetUpTestSuite() {
}
void RHITestFixture::TearDownTestSuite() {
}
void RHITestFixture::SetUp() {
mDevice = RHIFactory::CreateRHIDevice(GetParam());
ASSERT_NE(mDevice, nullptr);
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.lpfnWndProc = DefWindowProcW;
wc.hInstance = GetModuleHandle(nullptr);
wc.lpszClassName = L"RHIUnitTestClass";
RegisterClassExW(&wc);
mWindow = CreateWindowExW(0, L"RHIUnitTestClass", L"RHIUnitTest", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
bool initResult = false;
if (GetParam() == RHIType::D3D12) {
RHIDeviceDesc desc = {};
desc.enableDebugLayer = false;
initResult = mDevice->Initialize(desc);
ASSERT_TRUE(initResult);
CommandQueueDesc queueDesc = {};
queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
queueDesc.priority = 0;
queueDesc.nodeMask = 0;
queueDesc.flags = 0;
mCommandQueue = mDevice->CreateCommandQueue(queueDesc);
ASSERT_NE(mCommandQueue, nullptr);
FenceDesc fenceDesc = {};
fenceDesc.initialValue = 0;
fenceDesc.flags = 0;
mFence = mDevice->CreateFence(fenceDesc);
ASSERT_NE(mFence, nullptr);
mFenceValue = 0;
} else if (GetParam() == RHIType::OpenGL) {
auto* oglDevice = static_cast<OpenGLDevice*>(mDevice);
initResult = oglDevice->InitializeWithExistingWindow(mWindow);
ASSERT_TRUE(initResult);
}
}
void RHITestFixture::WaitForGPU() {
if (mDevice == nullptr || mCommandQueue == nullptr || mFence == nullptr) {
return;
}
if (GetParam() == RHIType::D3D12) {
mFenceValue++;
mCommandQueue->Signal(mFence, mFenceValue);
mFence->Wait(mFenceValue);
}
}
void RHITestFixture::TearDown() {
WaitForGPU();
if (mFence != nullptr) {
mFence->Shutdown();
delete mFence;
mFence = nullptr;
}
if (mCommandQueue != nullptr) {
mCommandQueue->Shutdown();
delete mCommandQueue;
mCommandQueue = nullptr;
}
if (mDevice != nullptr) {
mDevice->Shutdown();
delete mDevice;
mDevice = nullptr;
}
if (mWindow) {
DestroyWindow(mWindow);
mWindow = nullptr;
}
}
} // namespace RHI
} // namespace XCEngine