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XCEngine/engine/third_party/physx/source/common/src/CmRefCountable.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CM_REFCOUNTABLE_H
#define CM_REFCOUNTABLE_H
#include "foundation/PxAssert.h"
#include "foundation/PxAtomic.h"
#include "foundation/PxAllocator.h"
#include "common/PxBase.h"
namespace physx
{
namespace Cm
{
// PT: this is used to re-implement RefCountable using the ref-counter in PxBase, i.e. to dissociate
// the RefCountable data from the RefCountable code. The goal is to be able to store the ref counter
// in the padding bytes of PxBase, and also to avoid two v-table pointers in the class.
class RefCountableExt : public PxRefCounted
{
public:
RefCountableExt() : PxRefCounted(0, PxBaseFlags(0)) {}
void preExportDataReset()
{
mBuiltInRefCount = 1;
}
void incRefCount()
{
volatile PxI32* val = reinterpret_cast<volatile PxI32*>(&mBuiltInRefCount);
PxAtomicIncrement(val);
// value better be greater than 1, or we've created a ref to an undefined object
PX_ASSERT(mBuiltInRefCount>1);
}
void decRefCount()
{
PX_ASSERT(mBuiltInRefCount>0);
volatile PxI32* val = reinterpret_cast<volatile PxI32*>(&mBuiltInRefCount);
if(physx::PxAtomicDecrement(val) == 0)
onRefCountZero();
}
PX_FORCE_INLINE PxU32 getRefCount() const
{
return mBuiltInRefCount;
}
};
PX_FORCE_INLINE void RefCountable_preExportDataReset(PxRefCounted& base) { static_cast<RefCountableExt&>(base).preExportDataReset(); }
PX_FORCE_INLINE void RefCountable_incRefCount(PxRefCounted& base) { static_cast<RefCountableExt&>(base).incRefCount(); }
PX_FORCE_INLINE void RefCountable_decRefCount(PxRefCounted& base) { static_cast<RefCountableExt&>(base).decRefCount(); }
PX_FORCE_INLINE PxU32 RefCountable_getRefCount(const PxRefCounted& base) { return static_cast<const RefCountableExt&>(base).getRefCount(); }
// simple thread-safe reference count
// when the ref count is zero, the object is in an undefined state (pending delete)
class RefCountable
{
public:
// PX_SERIALIZATION
RefCountable(const PxEMPTY) { PX_ASSERT(mRefCount == 1); }
void preExportDataReset() { mRefCount = 1; }
//~PX_SERIALIZATION
explicit RefCountable(PxU32 initialCount = 1)
: mRefCount(PxI32(initialCount))
{
PX_ASSERT(mRefCount!=0);
}
virtual ~RefCountable() {}
/**
Calls 'delete this;'. It needs to be overloaded for classes also deriving from
PxBase and call 'Cm::deletePxBase(this);' instead.
*/
virtual void onRefCountZero()
{
PX_DELETE_THIS;
}
void incRefCount()
{
physx::PxAtomicIncrement(&mRefCount);
// value better be greater than 1, or we've created a ref to an undefined object
PX_ASSERT(mRefCount>1);
}
void decRefCount()
{
PX_ASSERT(mRefCount>0);
if(physx::PxAtomicDecrement(&mRefCount) == 0)
onRefCountZero();
}
PX_FORCE_INLINE PxU32 getRefCount() const
{
return PxU32(mRefCount);
}
private:
volatile PxI32 mRefCount;
};
} // namespace Cm
}
#endif