// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CM_REFCOUNTABLE_H #define CM_REFCOUNTABLE_H #include "foundation/PxAssert.h" #include "foundation/PxAtomic.h" #include "foundation/PxAllocator.h" #include "common/PxBase.h" namespace physx { namespace Cm { // PT: this is used to re-implement RefCountable using the ref-counter in PxBase, i.e. to dissociate // the RefCountable data from the RefCountable code. The goal is to be able to store the ref counter // in the padding bytes of PxBase, and also to avoid two v-table pointers in the class. class RefCountableExt : public PxRefCounted { public: RefCountableExt() : PxRefCounted(0, PxBaseFlags(0)) {} void preExportDataReset() { mBuiltInRefCount = 1; } void incRefCount() { volatile PxI32* val = reinterpret_cast(&mBuiltInRefCount); PxAtomicIncrement(val); // value better be greater than 1, or we've created a ref to an undefined object PX_ASSERT(mBuiltInRefCount>1); } void decRefCount() { PX_ASSERT(mBuiltInRefCount>0); volatile PxI32* val = reinterpret_cast(&mBuiltInRefCount); if(physx::PxAtomicDecrement(val) == 0) onRefCountZero(); } PX_FORCE_INLINE PxU32 getRefCount() const { return mBuiltInRefCount; } }; PX_FORCE_INLINE void RefCountable_preExportDataReset(PxRefCounted& base) { static_cast(base).preExportDataReset(); } PX_FORCE_INLINE void RefCountable_incRefCount(PxRefCounted& base) { static_cast(base).incRefCount(); } PX_FORCE_INLINE void RefCountable_decRefCount(PxRefCounted& base) { static_cast(base).decRefCount(); } PX_FORCE_INLINE PxU32 RefCountable_getRefCount(const PxRefCounted& base) { return static_cast(base).getRefCount(); } // simple thread-safe reference count // when the ref count is zero, the object is in an undefined state (pending delete) class RefCountable { public: // PX_SERIALIZATION RefCountable(const PxEMPTY) { PX_ASSERT(mRefCount == 1); } void preExportDataReset() { mRefCount = 1; } //~PX_SERIALIZATION explicit RefCountable(PxU32 initialCount = 1) : mRefCount(PxI32(initialCount)) { PX_ASSERT(mRefCount!=0); } virtual ~RefCountable() {} /** Calls 'delete this;'. It needs to be overloaded for classes also deriving from PxBase and call 'Cm::deletePxBase(this);' instead. */ virtual void onRefCountZero() { PX_DELETE_THIS; } void incRefCount() { physx::PxAtomicIncrement(&mRefCount); // value better be greater than 1, or we've created a ref to an undefined object PX_ASSERT(mRefCount>1); } void decRefCount() { PX_ASSERT(mRefCount>0); if(physx::PxAtomicDecrement(&mRefCount) == 0) onRefCountZero(); } PX_FORCE_INLINE PxU32 getRefCount() const { return PxU32(mRefCount); } private: volatile PxI32 mRefCount; }; } // namespace Cm } #endif