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XCEngine/tests/D3D12_engine/test/CMakeLists.txt

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cmake_minimum_required(VERSION 3.15)
project(D3D12EngineTests)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# 项目根目录 = tests/D3D12_engine/test/../../.. = XCEngine/
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../.. ABSOLUTE)
find_package(GTest REQUIRED)
set(TEST_SOURCES
fixtures/D3D12TestFixture.cpp
test_device.cpp
test_fence.cpp
test_command_queue.cpp
test_command_allocator.cpp
test_command_list.cpp
test_buffer.cpp
test_texture.cpp
test_descriptor_heap.cpp
test_shader.cpp
test_root_signature.cpp
test_pipeline_state.cpp
test_views.cpp
)
add_executable(d3d12_engine_tests ${TEST_SOURCES})
target_link_libraries(d3d12_engine_tests PRIVATE
d3d12
dxgi
d3dcompiler
XCEngine
GTest::gtest
GTest::gtest_main
)
target_include_directories(d3d12_engine_tests PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/fixtures
${PROJECT_ROOT_DIR}/engine/include
${PROJECT_ROOT_DIR}/engine/src
)
target_compile_definitions(d3d12_engine_tests PRIVATE
TEST_RESOURCES_DIR="${PROJECT_ROOT_DIR}/tests/D3D12/Res"
)
add_custom_command(TARGET d3d12_engine_tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${PROJECT_ROOT_DIR}/tests/D3D12/Res
$<TARGET_FILE_DIR:d3d12_engine_tests>/Res
)
enable_testing()
add_test(NAME D3D12EngineTests COMMAND d3d12_engine_tests)