cmake_minimum_required(VERSION 3.15) project(D3D12EngineTests) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # 项目根目录 = tests/D3D12_engine/test/../../.. = XCEngine/ get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../.. ABSOLUTE) find_package(GTest REQUIRED) set(TEST_SOURCES fixtures/D3D12TestFixture.cpp test_device.cpp test_fence.cpp test_command_queue.cpp test_command_allocator.cpp test_command_list.cpp test_buffer.cpp test_texture.cpp test_descriptor_heap.cpp test_shader.cpp test_root_signature.cpp test_pipeline_state.cpp test_views.cpp ) add_executable(d3d12_engine_tests ${TEST_SOURCES}) target_link_libraries(d3d12_engine_tests PRIVATE d3d12 dxgi d3dcompiler XCEngine GTest::gtest GTest::gtest_main ) target_include_directories(d3d12_engine_tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/fixtures ${PROJECT_ROOT_DIR}/engine/include ${PROJECT_ROOT_DIR}/engine/src ) target_compile_definitions(d3d12_engine_tests PRIVATE TEST_RESOURCES_DIR="${PROJECT_ROOT_DIR}/tests/D3D12/Res" ) add_custom_command(TARGET d3d12_engine_tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_ROOT_DIR}/tests/D3D12/Res $/Res ) enable_testing() add_test(NAME D3D12EngineTests COMMAND d3d12_engine_tests)