103 lines
4.9 KiB
C
103 lines
4.9 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SQ_COMPOUND_PRUNER_H
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#define SQ_COMPOUND_PRUNER_H
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#include "SqCompoundPruningPool.h"
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#include "GuSqInternal.h"
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#include "GuPrunerMergeData.h"
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#include "GuIncrementalAABBTree.h"
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#include "GuPruningPool.h"
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#include "foundation/PxHashMap.h"
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#include "foundation/PxArray.h"
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namespace physx
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{
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namespace Sq
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{
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///////////////////////////////////////////////////////////////////////////////////////////////
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typedef PxHashMap<PrunerCompoundId, Gu::PoolIndex> ActorIdPoolIndexMap;
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typedef PxArray<PrunerCompoundId> PoolIndexActorIdMap;
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///////////////////////////////////////////////////////////////////////////////////////////////
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class BVHCompoundPruner : public CompoundPruner
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{
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public:
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BVHCompoundPruner(PxU64 contextID);
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virtual ~BVHCompoundPruner();
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void release();
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// BasePruner
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DECLARE_BASE_PRUNER_API
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//~BasePruner
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// CompoundPruner
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// compound level
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virtual bool addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, PrunerCompoundId compoundId, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms);
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virtual bool removeCompound(PrunerCompoundId compoundId, Gu::PrunerPayloadRemovalCallback* removalCallback);
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virtual bool updateCompound(PrunerCompoundId compoundId, const PxTransform& transform);
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// object level
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virtual void updateObjectAfterManualBoundsUpdates(PrunerCompoundId compoundId, const Gu::PrunerHandle handle);
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virtual void removeObject(PrunerCompoundId compoundId, const Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback);
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virtual bool addObject(PrunerCompoundId compoundId, Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload userData, const PxTransform& transform);
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//queries
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virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const;
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virtual bool overlap(const Gu::ShapeData& queryVolume, CompoundPrunerOverlapCallback&, PxCompoundPrunerQueryFlags flags) const;
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virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const;
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virtual const Gu::PrunerPayload& getPayloadData(Gu::PrunerHandle handle, PrunerCompoundId compoundId, Gu::PrunerPayloadData* data) const;
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virtual void preallocate(PxU32 nbEntries);
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virtual bool setTransform(Gu::PrunerHandle handle, PrunerCompoundId compoundId, const PxTransform& transform);
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virtual const PxTransform& getTransform(PrunerCompoundId compoundId) const;
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virtual void visualizeEx(PxRenderOutput& out, PxU32 color, bool drawStatic, bool drawDynamic) const;
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// ~CompoundPruner
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private:
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void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node);
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void updateMainTreeNode(Gu::PoolIndex index);
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void test();
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Gu::IncrementalAABBTree mMainTree;
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UpdateMap mMainTreeUpdateMap;
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CompoundTreePool mCompoundTreePool;
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ActorIdPoolIndexMap mActorPoolMap;
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PoolIndexActorIdMap mPoolActorMap;
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Gu::NodeList mChangedLeaves;
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mutable bool mDrawStatic;
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mutable bool mDrawDynamic;
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};
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}
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}
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#endif
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