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XCEngine/engine/third_party/physx/source/scenequery/src/SqCompoundPruner.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_COMPOUND_PRUNER_H
#define SQ_COMPOUND_PRUNER_H
#include "SqCompoundPruningPool.h"
#include "GuSqInternal.h"
#include "GuPrunerMergeData.h"
#include "GuIncrementalAABBTree.h"
#include "GuPruningPool.h"
#include "foundation/PxHashMap.h"
#include "foundation/PxArray.h"
namespace physx
{
namespace Sq
{
///////////////////////////////////////////////////////////////////////////////////////////////
typedef PxHashMap<PrunerCompoundId, Gu::PoolIndex> ActorIdPoolIndexMap;
typedef PxArray<PrunerCompoundId> PoolIndexActorIdMap;
///////////////////////////////////////////////////////////////////////////////////////////////
class BVHCompoundPruner : public CompoundPruner
{
public:
BVHCompoundPruner(PxU64 contextID);
virtual ~BVHCompoundPruner();
void release();
// BasePruner
DECLARE_BASE_PRUNER_API
//~BasePruner
// CompoundPruner
// compound level
virtual bool addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, PrunerCompoundId compoundId, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms);
virtual bool removeCompound(PrunerCompoundId compoundId, Gu::PrunerPayloadRemovalCallback* removalCallback);
virtual bool updateCompound(PrunerCompoundId compoundId, const PxTransform& transform);
// object level
virtual void updateObjectAfterManualBoundsUpdates(PrunerCompoundId compoundId, const Gu::PrunerHandle handle);
virtual void removeObject(PrunerCompoundId compoundId, const Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback);
virtual bool addObject(PrunerCompoundId compoundId, Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload userData, const PxTransform& transform);
//queries
virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const;
virtual bool overlap(const Gu::ShapeData& queryVolume, CompoundPrunerOverlapCallback&, PxCompoundPrunerQueryFlags flags) const;
virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const;
virtual const Gu::PrunerPayload& getPayloadData(Gu::PrunerHandle handle, PrunerCompoundId compoundId, Gu::PrunerPayloadData* data) const;
virtual void preallocate(PxU32 nbEntries);
virtual bool setTransform(Gu::PrunerHandle handle, PrunerCompoundId compoundId, const PxTransform& transform);
virtual const PxTransform& getTransform(PrunerCompoundId compoundId) const;
virtual void visualizeEx(PxRenderOutput& out, PxU32 color, bool drawStatic, bool drawDynamic) const;
// ~CompoundPruner
private:
void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node);
void updateMainTreeNode(Gu::PoolIndex index);
void test();
Gu::IncrementalAABBTree mMainTree;
UpdateMap mMainTreeUpdateMap;
CompoundTreePool mCompoundTreePool;
ActorIdPoolIndexMap mActorPoolMap;
PoolIndexActorIdMap mPoolActorMap;
Gu::NodeList mChangedLeaves;
mutable bool mDrawStatic;
mutable bool mDrawDynamic;
};
}
}
#endif