// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_COMPOUND_PRUNER_H #define SQ_COMPOUND_PRUNER_H #include "SqCompoundPruningPool.h" #include "GuSqInternal.h" #include "GuPrunerMergeData.h" #include "GuIncrementalAABBTree.h" #include "GuPruningPool.h" #include "foundation/PxHashMap.h" #include "foundation/PxArray.h" namespace physx { namespace Sq { /////////////////////////////////////////////////////////////////////////////////////////////// typedef PxHashMap ActorIdPoolIndexMap; typedef PxArray PoolIndexActorIdMap; /////////////////////////////////////////////////////////////////////////////////////////////// class BVHCompoundPruner : public CompoundPruner { public: BVHCompoundPruner(PxU64 contextID); virtual ~BVHCompoundPruner(); void release(); // BasePruner DECLARE_BASE_PRUNER_API //~BasePruner // CompoundPruner // compound level virtual bool addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, PrunerCompoundId compoundId, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms); virtual bool removeCompound(PrunerCompoundId compoundId, Gu::PrunerPayloadRemovalCallback* removalCallback); virtual bool updateCompound(PrunerCompoundId compoundId, const PxTransform& transform); // object level virtual void updateObjectAfterManualBoundsUpdates(PrunerCompoundId compoundId, const Gu::PrunerHandle handle); virtual void removeObject(PrunerCompoundId compoundId, const Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback); virtual bool addObject(PrunerCompoundId compoundId, Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload userData, const PxTransform& transform); //queries virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const; virtual bool overlap(const Gu::ShapeData& queryVolume, CompoundPrunerOverlapCallback&, PxCompoundPrunerQueryFlags flags) const; virtual bool sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, CompoundPrunerRaycastCallback&, PxCompoundPrunerQueryFlags flags) const; virtual const Gu::PrunerPayload& getPayloadData(Gu::PrunerHandle handle, PrunerCompoundId compoundId, Gu::PrunerPayloadData* data) const; virtual void preallocate(PxU32 nbEntries); virtual bool setTransform(Gu::PrunerHandle handle, PrunerCompoundId compoundId, const PxTransform& transform); virtual const PxTransform& getTransform(PrunerCompoundId compoundId) const; virtual void visualizeEx(PxRenderOutput& out, PxU32 color, bool drawStatic, bool drawDynamic) const; // ~CompoundPruner private: void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node); void updateMainTreeNode(Gu::PoolIndex index); void test(); Gu::IncrementalAABBTree mMainTree; UpdateMap mMainTreeUpdateMap; CompoundTreePool mCompoundTreePool; ActorIdPoolIndexMap mActorPoolMap; PoolIndexActorIdMap mPoolActorMap; Gu::NodeList mChangedLeaves; mutable bool mDrawStatic; mutable bool mDrawDynamic; }; } } #endif