23 lines
397 B
Markdown
23 lines
397 B
Markdown
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# OpenGLTexture::BindImage
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```cpp
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void BindImage(int slot, bool read, bool write) const
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```
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将纹理绑定到图像单元,用于着色器图像访问。
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**参数:**
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- `slot` - 图像单元槽位
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- `read` - 是否可读
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- `write` - 是否可写
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**示例:**
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```cpp
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texture.BindImage(0, true, false); // 只读访问
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```
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## 相关文档
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- [OpenGLTexture](texture.md) - 返回类总览
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