15 lines
218 B
Markdown
15 lines
218 B
Markdown
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# D3D12Texture::SetState
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设置纹理资源状态。
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```cpp
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void SetState(ResourceStates state) override;
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```
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**参数:**
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- `state` - 目标资源状态
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## 相关文档
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- [D3D12Texture 总览](d3d12-texture.md)
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