31 lines
714 B
Markdown
31 lines
714 B
Markdown
|
|
# ResourcePath::ToGUID
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
ResourceGUID ToGUID() const
|
||
|
|
```
|
||
|
|
|
||
|
|
将路径转换为 GUID。
|
||
|
|
|
||
|
|
**详细描述:**
|
||
|
|
|
||
|
|
通过 `ResourceGUID::Generate` 方法根据路径字符串生成唯一的资源标识符。
|
||
|
|
|
||
|
|
**返回:** `ResourceGUID`,基于路径生成的全局唯一标识符
|
||
|
|
|
||
|
|
**复杂度:** O(n),取决于 `ResourceGUID::Generate` 实现
|
||
|
|
|
||
|
|
**示例:**
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
ResourcePath path("textures/player.png");
|
||
|
|
ResourceGUID guid = path.ToGUID();
|
||
|
|
|
||
|
|
// GUID 可用于资源查找、缓存键等
|
||
|
|
ResourceHandle<Texture> tex = ResourceManager::Get().Find(guid);
|
||
|
|
```
|
||
|
|
|
||
|
|
## 相关文档
|
||
|
|
|
||
|
|
- [ResourcePath 总览](resourcepath.md) - 返回类总览
|
||
|
|
- [ResourceTypes](../resourcetypes/resourcetypes.md) - 资源类型定义
|