refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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#include <gtest/gtest.h>
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2026-04-11 22:14:02 +08:00
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#include <XCEngine/Core/Asset/ArtifactContainer.h>
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#include <XCEngine/Core/Asset/ArtifactFormats.h>
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2026-04-02 03:03:36 +08:00
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#include <XCEngine/Core/Asset/AssetDatabase.h>
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#include <XCEngine/Core/Asset/AssetRef.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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2026-04-02 22:34:25 +08:00
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#include <XCEngine/Resources/Texture/TextureImportSettings.h>
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refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Containers/Array.h>
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2026-04-02 03:03:36 +08:00
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#include <chrono>
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2026-04-11 22:14:02 +08:00
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#include <cstring>
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2026-03-26 16:22:24 +08:00
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#include <filesystem>
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2026-04-02 03:03:36 +08:00
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#include <fstream>
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#include <thread>
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refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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2026-04-11 22:14:02 +08:00
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namespace Core = XCEngine::Core;
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refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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namespace {
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2026-03-26 16:22:24 +08:00
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std::string GetTextureFixturePath(const char* fileName) {
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return (std::filesystem::path(XCENGINE_TEST_FIXTURES_DIR) / "Resources" / "Texture" / fileName).string();
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}
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refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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TEST(TextureLoader, GetResourceType) {
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TextureLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::Texture);
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}
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TEST(TextureLoader, GetSupportedExtensions) {
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TextureLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(TextureLoader, CanLoad) {
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TextureLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.png"));
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EXPECT_TRUE(loader.CanLoad("test.jpg"));
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EXPECT_TRUE(loader.CanLoad("test.tga"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.obj"));
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}
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TEST(TextureLoader, LoadInvalidPath) {
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TextureLoader loader;
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LoadResult result = loader.Load("invalid/path/texture.png");
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EXPECT_FALSE(result);
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}
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2026-03-26 16:22:24 +08:00
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TEST(TextureLoader, LoadValidBmpTexture) {
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TextureLoader loader;
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const std::string path = GetTextureFixturePath("checker.bmp");
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LoadResult result = loader.Load(path.c_str());
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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auto* texture = static_cast<Texture*>(result.resource);
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EXPECT_EQ(texture->GetWidth(), 2u);
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EXPECT_EQ(texture->GetHeight(), 2u);
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EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
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EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
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EXPECT_EQ(texture->GetPixelDataSize(), 16u);
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delete texture;
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}
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2026-04-02 22:34:25 +08:00
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TEST(TextureLoader, LoadValidBmpTextureAsSRGBWhenRequested) {
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TextureLoader loader;
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TextureImportSettings settings;
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settings.SetSRGB(true);
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const std::string path = GetTextureFixturePath("checker.bmp");
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LoadResult result = loader.Load(path.c_str(), &settings);
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ASSERT_TRUE(result);
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ASSERT_NE(result.resource, nullptr);
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auto* texture = static_cast<Texture*>(result.resource);
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EXPECT_EQ(texture->GetWidth(), 2u);
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EXPECT_EQ(texture->GetHeight(), 2u);
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EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_SRGB);
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delete texture;
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}
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2026-04-02 03:03:36 +08:00
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TEST(TextureLoader, AssetDatabaseCreatesTextureArtifactAndReusesItWithoutReimport) {
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namespace fs = std::filesystem;
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using namespace std::chrono_literals;
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_library_cache_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path texturePath = assetsDir / "checker.bmp";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
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AssetDatabase database;
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset firstResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, firstResolve));
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ASSERT_TRUE(firstResolve.exists);
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ASSERT_TRUE(firstResolve.artifactReady);
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EXPECT_TRUE(fs::exists(projectRoot / "Assets" / "checker.bmp.meta"));
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2026-04-11 22:14:02 +08:00
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EXPECT_TRUE(fs::exists(projectRoot / "Library" / "assets.db"));
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EXPECT_TRUE(fs::exists(projectRoot / "Library" / "artifacts.db"));
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2026-04-02 03:03:36 +08:00
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EXPECT_TRUE(fs::exists(firstResolve.artifactMainPath.CStr()));
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2026-04-11 22:14:02 +08:00
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const fs::path firstArtifactPath(firstResolve.artifactMainPath.CStr());
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ASSERT_TRUE(firstArtifactPath.has_filename());
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ASSERT_TRUE(firstArtifactPath.has_parent_path());
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EXPECT_EQ(firstArtifactPath.parent_path().filename().string(),
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firstArtifactPath.stem().string().substr(0, 2));
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2026-04-02 03:03:36 +08:00
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std::ifstream metaFile(projectRoot / "Assets" / "checker.bmp.meta");
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ASSERT_TRUE(metaFile.is_open());
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std::string metaText((std::istreambuf_iterator<char>(metaFile)), std::istreambuf_iterator<char>());
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EXPECT_NE(metaText.find("guid:"), std::string::npos);
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metaFile.close();
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AssetRef assetRef;
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ASSERT_TRUE(database.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
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EXPECT_TRUE(assetRef.IsValid());
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const auto originalArtifactWriteTime = fs::last_write_time(firstResolve.artifactMainPath.CStr());
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std::this_thread::sleep_for(50ms);
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AssetDatabase::ResolvedAsset secondResolve;
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ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, secondResolve));
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EXPECT_EQ(firstResolve.artifactMainPath, secondResolve.artifactMainPath);
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EXPECT_EQ(originalArtifactWriteTime, fs::last_write_time(secondResolve.artifactMainPath.CStr()));
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database.Shutdown();
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fs::remove_all(projectRoot);
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}
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TEST(TextureLoader, ResourceManagerLoadsTextureByAssetRefFromProjectAssets) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_asset_ref_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path texturePath = assetsDir / "checker.bmp";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
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manager.SetResourceRoot(projectRoot.string().c_str());
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{
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const auto firstHandle = manager.Load<Texture>("Assets/checker.bmp");
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ASSERT_TRUE(firstHandle.IsValid());
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EXPECT_EQ(firstHandle->GetWidth(), 2u);
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EXPECT_EQ(firstHandle->GetHeight(), 2u);
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AssetRef assetRef;
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ASSERT_TRUE(manager.TryGetAssetRef("Assets/checker.bmp", ResourceType::Texture, assetRef));
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EXPECT_TRUE(assetRef.IsValid());
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manager.UnloadAll();
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const auto secondHandle = manager.Load<Texture>(assetRef);
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ASSERT_TRUE(secondHandle.IsValid());
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EXPECT_EQ(secondHandle->GetWidth(), 2u);
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EXPECT_EQ(secondHandle->GetHeight(), 2u);
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EXPECT_EQ(secondHandle->GetPath(), "Assets/checker.bmp");
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}
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manager.SetResourceRoot("");
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manager.Shutdown();
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fs::remove_all(projectRoot);
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}
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|
2026-04-04 19:44:59 +08:00
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TEST(TextureLoader, ResourceManagerLoadsLibraryArtifactTextureWithoutReimportingIt) {
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namespace fs = std::filesystem;
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_library_artifact_direct_load_test";
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const fs::path assetsDir = projectRoot / "Assets";
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const fs::path texturePath = assetsDir / "checker.bmp";
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fs::remove_all(projectRoot);
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fs::create_directories(assetsDir);
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fs::copy_file(GetTextureFixturePath("checker.bmp"), texturePath, fs::copy_options::overwrite_existing);
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manager.SetResourceRoot(projectRoot.string().c_str());
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const AssetImportService::ImportStatusSnapshot bootstrapStatus = manager.GetProjectAssetImportStatus();
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EXPECT_TRUE(bootstrapStatus.HasValue());
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EXPECT_TRUE(bootstrapStatus.success);
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EXPECT_EQ(std::string(bootstrapStatus.operation.CStr()), "Bootstrap Project");
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EXPECT_GT(bootstrapStatus.startedAtMs, 0u);
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EXPECT_GE(bootstrapStatus.completedAtMs, bootstrapStatus.startedAtMs);
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EXPECT_EQ(bootstrapStatus.durationMs, bootstrapStatus.completedAtMs - bootstrapStatus.startedAtMs);
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AssetDatabase database;
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database.Initialize(projectRoot.string().c_str());
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AssetDatabase::ResolvedAsset resolvedAsset;
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ASSERT_TRUE(database.EnsureArtifact("Assets/checker.bmp", ResourceType::Texture, resolvedAsset));
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ASSERT_TRUE(resolvedAsset.artifactReady);
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std::error_code ec;
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const fs::path relativeArtifactPath =
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fs::relative(fs::path(resolvedAsset.artifactMainPath.CStr()), projectRoot, ec);
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ASSERT_FALSE(ec);
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ASSERT_FALSE(relativeArtifactPath.empty());
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const auto textureHandle = manager.Load<Texture>(relativeArtifactPath.generic_string().c_str());
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ASSERT_TRUE(textureHandle.IsValid());
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EXPECT_EQ(textureHandle->GetWidth(), 2u);
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EXPECT_EQ(textureHandle->GetHeight(), 2u);
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EXPECT_EQ(textureHandle->GetPath(), relativeArtifactPath.generic_string().c_str());
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const AssetImportService::ImportStatusSnapshot postLoadStatus = manager.GetProjectAssetImportStatus();
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EXPECT_TRUE(postLoadStatus.HasValue());
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EXPECT_EQ(std::string(postLoadStatus.operation.CStr()), "Bootstrap Project");
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EXPECT_GT(postLoadStatus.startedAtMs, 0u);
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EXPECT_GE(postLoadStatus.completedAtMs, postLoadStatus.startedAtMs);
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EXPECT_EQ(postLoadStatus.durationMs, postLoadStatus.completedAtMs - postLoadStatus.startedAtMs);
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database.Shutdown();
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manager.SetResourceRoot("");
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manager.Shutdown();
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fs::remove_all(projectRoot);
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}
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|
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|
2026-04-11 22:14:02 +08:00
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|
TEST(TextureLoader, LoadTextureArtifactFromContainerEntryPath) {
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namespace fs = std::filesystem;
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const fs::path projectRoot = fs::temp_directory_path() / "xc_texture_container_entry_path_test";
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fs::remove_all(projectRoot);
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fs::create_directories(projectRoot);
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ArtifactContainerWriter writer;
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TextureArtifactHeader header;
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header.textureType = static_cast<Core::uint32>(TextureType::Texture2D);
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header.textureFormat = static_cast<Core::uint32>(TextureFormat::RGBA8_UNORM);
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header.width = 2;
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header.height = 2;
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|
header.depth = 1;
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|
header.mipLevels = 1;
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header.arraySize = 1;
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header.pixelDataSize = 16;
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|
|
ArtifactContainerEntry textureEntry;
|
|
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|
|
textureEntry.name = "texture_0.xctex";
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|
|
textureEntry.resourceType = ResourceType::Texture;
|
|
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|
|
textureEntry.payload.Resize(sizeof(TextureArtifactHeader) + static_cast<size_t>(header.pixelDataSize));
|
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|
|
std::memcpy(textureEntry.payload.Data(), &header, sizeof(TextureArtifactHeader));
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Core::uint8* pixelBytes = textureEntry.payload.Data() + sizeof(TextureArtifactHeader);
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const Core::uint8 pixelData[16] = {
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255, 0, 0, 255,
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0, 255, 0, 255,
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0, 0, 255, 255,
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255, 255, 255, 255
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};
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std::memcpy(pixelBytes, pixelData, sizeof(pixelData));
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|
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writer.AddEntry(std::move(textureEntry));
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|
|
const String containerPath =
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|
(projectRoot / "Library" / "Artifacts" / "ab" / "artifact.xcmodel").string().c_str();
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|
|
String errorMessage;
|
|
|
|
|
ASSERT_TRUE(writer.WriteToFile(containerPath, &errorMessage))
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|
|
|
<< errorMessage.CStr();
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|
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|
|
TextureLoader loader;
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|
|
|
|
const String virtualPath =
|
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|
|
BuildArtifactContainerEntryPath(containerPath, "texture_0.xctex");
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|
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|
|
LoadResult result = loader.Load(virtualPath);
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|
|
|
|
ASSERT_TRUE(result) << result.errorMessage.CStr();
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|
|
|
|
ASSERT_NE(result.resource, nullptr);
|
|
|
|
|
|
|
|
|
|
auto* texture = static_cast<Texture*>(result.resource);
|
|
|
|
|
EXPECT_EQ(texture->GetWidth(), 2u);
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|
|
|
|
EXPECT_EQ(texture->GetHeight(), 2u);
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|
|
|
|
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2D);
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|
|
|
|
EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_UNORM);
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|
|
|
|
EXPECT_EQ(texture->GetPixelDataSize(), 16u);
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|
|
|
|
EXPECT_EQ(texture->GetPath(), virtualPath);
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|
|
|
|
|
|
|
|
|
delete texture;
|
|
|
|
|
fs::remove_all(projectRoot);
|
|
|
|
|
}
|
|
|
|
|
|
refactor(tests): reorganize tests directory to match engine structure
- Created tests/Core/Asset/ with tests for IResource, ResourceTypes, ResourceHandle, ResourceCache, ResourceDependencyGraph, ResourceGUID
- Created tests/Core/IO/ with tests for IResourceLoader, ResourcePath, ResourceFileSystem, FileArchive, ResourcePackage
- Reorganized tests/Resources/ into subdirectories: Texture/, Mesh/, Material/, Shader/, AudioClip/
- Added CMakeLists.txt for each new test subdirectory
- Fixed Material.h missing ResourceManager.h include (lost during engine refactor)
- tests/Core/CMakeLists.txt updated to include Asset/ and IO/ subdirectories
2026-03-24 15:44:13 +08:00
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} // namespace
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