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XCEngine/editor/app/Features/EditorUtilityWindowRegistry.h

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#pragma once
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#include "UtilityWindows/EditorUtilityWindowRuntime.h"
namespace XCEngine::UI::Editor::App {
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struct EditorColorPickerToolState;
class EditorSceneRuntime;
std::unique_ptr<EditorUtilityWindowPanel> CreateEditorUtilityWindowPanel(
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EditorUtilityWindowKind kind,
EditorColorPickerToolState& colorPickerToolState,
EditorSceneRuntime& sceneRuntime);
} // namespace XCEngine::UI::Editor::App