#pragma once #include "UtilityWindows/EditorUtilityWindowRuntime.h" namespace XCEngine::UI::Editor::App { struct EditorColorPickerToolState; class EditorSceneRuntime; std::unique_ptr CreateEditorUtilityWindowPanel( EditorUtilityWindowKind kind, EditorColorPickerToolState& colorPickerToolState, EditorSceneRuntime& sceneRuntime); } // namespace XCEngine::UI::Editor::App