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XCEngine/docs/api/resources/shader/getmemorysize.md

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2026-03-20 02:35:35 +08:00
# Shader::GetMemorySize
```cpp
size_t GetMemorySize() const override
```
获取着色器资源的内存大小。
**返回:** `size_t` - 内存大小(字节)
**线程安全:** ✅ 线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
size_t memSize = shader->GetMemorySize();
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览
- [IResource](../iresource/iresource.md) - 资源基类