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XCEngine/docs/api/rhi/d3d12/texture/set-name.md

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# D3D12Texture::SetName
设置纹理名称。
```cpp
void SetName(const std::string& name) override;
```
## 参数
- `name` - 纹理名称
## 返回值
**线程安全:** ❌
**复杂度:** O(1)
## 示例
```cpp
D3D12Texture texture;
texture.Initialize(device, desc);
texture.SetName(L"MyTexture");
```
## 相关文档
- [D3D12Texture 总览](texture.md)
- [GetName](get-name.md) - 获取纹理名称