32 lines
419 B
Markdown
32 lines
419 B
Markdown
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# D3D12Texture::SetName
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设置纹理名称。
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```cpp
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void SetName(const std::string& name) override;
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```
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## 参数
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- `name` - 纹理名称
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## 返回值
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无
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**线程安全:** ❌
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**复杂度:** O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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texture.Initialize(device, desc);
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texture.SetName(L"MyTexture");
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```
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## 相关文档
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- [D3D12Texture 总览](texture.md)
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- [GetName](get-name.md) - 获取纹理名称
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