32 lines
455 B
Markdown
32 lines
455 B
Markdown
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# D3D12Texture::GetResource
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获取 D3D12 资源指针。
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```cpp
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ID3D12Resource* GetResource() const;
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```
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## 参数
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无
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## 返回值
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`ID3D12Resource*` - D3D12 资源指针
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**线程安全:** ❌
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**复杂度:** O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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texture.Initialize(device, desc);
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ID3D12Resource* resource = texture.GetResource();
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```
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## 相关文档
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- [D3D12Texture 总览](texture.md)
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- [Initialize](initialize.md) - 初始化纹理
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