# D3D12Texture::GetResource 获取 D3D12 资源指针。 ```cpp ID3D12Resource* GetResource() const; ``` ## 参数 无 ## 返回值 `ID3D12Resource*` - D3D12 资源指针 **线程安全:** ❌ **复杂度:** O(1) ## 示例 ```cpp D3D12Texture texture; texture.Initialize(device, desc); ID3D12Resource* resource = texture.GetResource(); ``` ## 相关文档 - [D3D12Texture 总览](texture.md) - [Initialize](initialize.md) - 初始化纹理