20 lines
612 B
Markdown
20 lines
612 B
Markdown
|
|
# D3D12Buffer::Initialize
|
|||
|
|
|
|||
|
|
初始化 D3D12Buffer 缓冲区资源。
|
|||
|
|
|
|||
|
|
```cpp
|
|||
|
|
bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
**参数:**
|
|||
|
|
- `device` - DirectX 12 设备指针
|
|||
|
|
- `size` - 缓冲区大小(字节)
|
|||
|
|
- `initialState` - 初始资源状态,默认为 Common 状态
|
|||
|
|
- `heapType` - 堆类型,默认为默认堆(D3D12_HEAP_TYPE_DEFAULT)
|
|||
|
|
|
|||
|
|
**返回:** `bool` - 初始化成功返回 true,失败返回 false
|
|||
|
|
|
|||
|
|
## 相关文档
|
|||
|
|
|
|||
|
|
- [D3D12Buffer 总览](d3d12-buffer.md)
|