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# D3D12Buffer::Initialize
初始化 D3D12Buffer 缓冲区资源。
```cpp
bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT);
```
**参数:**
- `device` - DirectX 12 设备指针
- `size` - 缓冲区大小(字节)
- `initialState` - 初始资源状态,默认为 Common 状态
- `heapType` - 堆类型默认为默认堆D3D12_HEAP_TYPE_DEFAULT
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Buffer 总览](d3d12-buffer.md)