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XCEngine/editor/src/Managers/ProjectManager.h

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#pragma once
#include "Core/AssetItem.h"
#include "Core/IProjectManager.h"
#include <vector>
#include <string>
#include <memory>
namespace XCEngine {
namespace Editor {
class ProjectManager : public IProjectManager {
public:
std::vector<AssetItemPtr>& GetCurrentItems() override;
int GetSelectedIndex() const override { return m_selectedIndex; }
void SetSelectedIndex(int index) override { m_selectedIndex = index; }
void NavigateToFolder(const AssetItemPtr& folder) override;
void NavigateBack() override;
void NavigateToIndex(size_t index) override;
bool CanNavigateBack() const override { return m_path.size() > 1; }
std::string GetCurrentPath() const override;
size_t GetPathDepth() const override { return m_path.size(); }
std::string GetPathName(size_t index) const override;
void Initialize(const std::string& projectPath) override;
void RefreshCurrentFolder() override;
void CreateFolder(const std::string& name) override;
void DeleteItem(int index) override;
bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath) override;
const std::string& GetProjectPath() const override { return m_projectPath; }
private:
AssetItemPtr ScanDirectory(const std::wstring& path);
AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder);
std::wstring GetCurrentFullPathW() const;
AssetItemPtr m_rootFolder;
std::vector<AssetItemPtr> m_path;
int m_selectedIndex = -1;
std::string m_projectPath;
};
}
}