#pragma once #include "Core/AssetItem.h" #include "Core/IProjectManager.h" #include #include #include namespace XCEngine { namespace Editor { class ProjectManager : public IProjectManager { public: std::vector& GetCurrentItems() override; int GetSelectedIndex() const override { return m_selectedIndex; } void SetSelectedIndex(int index) override { m_selectedIndex = index; } void NavigateToFolder(const AssetItemPtr& folder) override; void NavigateBack() override; void NavigateToIndex(size_t index) override; bool CanNavigateBack() const override { return m_path.size() > 1; } std::string GetCurrentPath() const override; size_t GetPathDepth() const override { return m_path.size(); } std::string GetPathName(size_t index) const override; void Initialize(const std::string& projectPath) override; void RefreshCurrentFolder() override; void CreateFolder(const std::string& name) override; void DeleteItem(int index) override; bool MoveItem(const std::string& sourceFullPath, const std::string& destFolderFullPath) override; const std::string& GetProjectPath() const override { return m_projectPath; } private: AssetItemPtr ScanDirectory(const std::wstring& path); AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder); std::wstring GetCurrentFullPathW() const; AssetItemPtr m_rootFolder; std::vector m_path; int m_selectedIndex = -1; std::string m_projectPath; }; } }