2026-03-20 17:08:06 +08:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <unordered_map>
|
|
|
|
|
#include <vector>
|
|
|
|
|
#include <memory>
|
|
|
|
|
#include <optional>
|
2026-03-25 15:51:27 +08:00
|
|
|
#include <string>
|
|
|
|
|
#include <cstdint>
|
2026-03-20 17:08:06 +08:00
|
|
|
|
2026-03-20 17:28:06 +08:00
|
|
|
#include <XCEngine/Core/Event.h>
|
2026-03-25 01:23:08 +08:00
|
|
|
#include <XCEngine/Core/Math/Vector3.h>
|
|
|
|
|
#include <XCEngine/Core/Math/Quaternion.h>
|
2026-03-24 18:38:01 +08:00
|
|
|
#include <XCEngine/Components/GameObject.h>
|
|
|
|
|
#include <XCEngine/Scene/Scene.h>
|
2026-03-20 17:28:06 +08:00
|
|
|
|
2026-03-25 15:51:27 +08:00
|
|
|
#include "Core/ISelectionManager.h"
|
|
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
namespace XCEngine {
|
|
|
|
|
namespace Editor {
|
2026-03-20 17:08:06 +08:00
|
|
|
|
2026-03-25 15:51:27 +08:00
|
|
|
class ISelectionManager;
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-25 15:51:27 +08:00
|
|
|
class SceneManager {
|
|
|
|
|
public:
|
|
|
|
|
SceneManager();
|
|
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
::XCEngine::Components::GameObject* CreateEntity(const std::string& name, ::XCEngine::Components::GameObject* parent = nullptr);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
::XCEngine::Components::GameObject* GetEntity(::XCEngine::Components::GameObject::ID id) {
|
2026-03-24 18:38:01 +08:00
|
|
|
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
|
2026-03-20 17:08:06 +08:00
|
|
|
}
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
const ::XCEngine::Components::GameObject* GetEntity(::XCEngine::Components::GameObject::ID id) const {
|
2026-03-24 18:38:01 +08:00
|
|
|
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
|
2026-03-20 17:08:06 +08:00
|
|
|
}
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
const std::vector<::XCEngine::Components::GameObject*>& GetRootEntities() const {
|
2026-03-20 17:08:06 +08:00
|
|
|
return m_rootEntities;
|
|
|
|
|
}
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
void DeleteEntity(::XCEngine::Components::GameObject::ID id);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-25 15:51:27 +08:00
|
|
|
void RenameEntity(::XCEngine::Components::GameObject::ID id, const std::string& newName);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
void CopyEntity(::XCEngine::Components::GameObject::ID id);
|
|
|
|
|
::XCEngine::Components::GameObject::ID PasteEntity(::XCEngine::Components::GameObject::ID parent = 0);
|
|
|
|
|
::XCEngine::Components::GameObject::ID DuplicateEntity(::XCEngine::Components::GameObject::ID id);
|
|
|
|
|
void MoveEntity(::XCEngine::Components::GameObject::ID id, ::XCEngine::Components::GameObject::ID newParent);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-20 17:08:06 +08:00
|
|
|
void CreateDemoScene();
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-20 17:08:06 +08:00
|
|
|
bool HasClipboardData() const { return m_clipboard.has_value(); }
|
2026-03-25 15:51:27 +08:00
|
|
|
|
|
|
|
|
void SetSelectionManager(ISelectionManager* selectionManager);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityCreated;
|
|
|
|
|
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityDeleted;
|
|
|
|
|
::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityChanged;
|
|
|
|
|
::XCEngine::Core::Event<> OnSceneChanged;
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-20 17:08:06 +08:00
|
|
|
private:
|
2026-03-24 18:38:01 +08:00
|
|
|
struct ClipboardData {
|
|
|
|
|
std::string name;
|
2026-03-25 01:23:08 +08:00
|
|
|
Math::Vector3 localPosition = Math::Vector3::Zero();
|
|
|
|
|
Math::Quaternion localRotation = Math::Quaternion::Identity();
|
|
|
|
|
Math::Vector3 localScale = Math::Vector3::One();
|
2026-03-24 18:38:01 +08:00
|
|
|
std::vector<ClipboardData> children;
|
|
|
|
|
};
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
ClipboardData CopyEntityRecursive(const ::XCEngine::Components::GameObject* entity);
|
|
|
|
|
::XCEngine::Components::GameObject::ID PasteEntityRecursive(const ClipboardData& data, ::XCEngine::Components::GameObject::ID parent);
|
2026-03-20 19:43:17 +08:00
|
|
|
|
2026-03-24 20:02:38 +08:00
|
|
|
::XCEngine::Components::Scene* m_scene = nullptr;
|
|
|
|
|
std::vector<::XCEngine::Components::GameObject*> m_rootEntities;
|
2026-03-20 17:08:06 +08:00
|
|
|
std::optional<ClipboardData> m_clipboard;
|
2026-03-25 15:51:27 +08:00
|
|
|
ISelectionManager* m_selectionManager = nullptr;
|
2026-03-20 17:08:06 +08:00
|
|
|
};
|
|
|
|
|
|
2026-03-20 17:28:06 +08:00
|
|
|
}
|
2026-03-24 20:02:38 +08:00
|
|
|
}
|