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XCEngine/editor/src/Managers/SceneManager.h

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#pragma once
#include <unordered_map>
#include <vector>
#include <memory>
#include <optional>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Scene/Scene.h>
namespace UI {
class EditorSceneManager {
public:
static EditorSceneManager& Get() {
static EditorSceneManager instance;
return instance;
}
XCEngine::Components::GameObject* CreateEntity(const std::string& name, XCEngine::Components::GameObject* parent = nullptr);
XCEngine::Components::GameObject* GetEntity(XCEngine::Components::GameObject::ID id) {
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
}
const XCEngine::Components::GameObject* GetEntity(XCEngine::Components::GameObject::ID id) const {
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
}
const std::vector<XCEngine::Components::GameObject*>& GetRootEntities() const {
return m_rootEntities;
}
void DeleteEntity(XCEngine::Components::GameObject::ID id);
void RenameEntity(XCEngine::Components::GameObject::ID id, const std::string& newName) {
if (auto* entity = GetEntity(id)) {
entity->SetName(newName);
OnEntityChanged.Invoke(id);
}
}
void CopyEntity(XCEngine::Components::GameObject::ID id);
XCEngine::Components::GameObject::ID PasteEntity(XCEngine::Components::GameObject::ID parent = 0);
XCEngine::Components::GameObject::ID DuplicateEntity(XCEngine::Components::GameObject::ID id);
void MoveEntity(XCEngine::Components::GameObject::ID id, XCEngine::Components::GameObject::ID newParent);
void CreateDemoScene();
bool HasClipboardData() const { return m_clipboard.has_value(); }
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityCreated;
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityDeleted;
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityChanged;
XCEngine::Core::Event<> OnSceneChanged;
private:
EditorSceneManager() = default;
struct ClipboardData {
std::string name;
std::vector<std::unique_ptr<XCEngine::Components::Component>> components;
std::vector<ClipboardData> children;
};
ClipboardData CopyEntityRecursive(const XCEngine::Components::GameObject* entity);
XCEngine::Components::GameObject::ID PasteEntityRecursive(const ClipboardData& data, XCEngine::Components::GameObject::ID parent);
XCEngine::Components::Scene* m_scene = nullptr;
std::vector<XCEngine::Components::GameObject*> m_rootEntities;
std::optional<ClipboardData> m_clipboard;
};
}