Files
XCEngine/docs/api/d3d12/d3d12-texture-initialize-from-data.md

24 lines
754 B
Markdown
Raw Normal View History

# D3D12Texture::InitializeFromData
从数据初始化纹理。
```cpp
bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format, uint32_t rowPitch = 0, ComPtr<ID3D12Resource>* uploadBuffer = nullptr);
```
**参数:**
- `device` - DirectX 12 设备指针
- `commandList` - 用于上传命令的命令列表
- `pixelData` - 像素数据指针
- `width` - 纹理宽度
- `height` - 纹理高度
- `format` - 纹理格式
- `rowPitch` - 行pitch默认为0
- `uploadBuffer` - 可选的上传缓冲区输出指针
**返回:** `bool` - 初始化成功返回 true失败返回 false
## 相关文档
- [D3D12Texture 总览](d3d12-texture.md)