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XCEngine/engine/third_party/physx/source/gpusimulationcontroller/src/PxgParticleNeighborhood.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxgParticleNeighborhoodProvider.h"
#include "PxgAlgorithms.h"
#include "PxgSparseGridStandalone.h"
#include "PxgAnisotropyData.h"
#include "PxPhysics.h"
#include "PxParticleSystem.h"
#include "foundation/PxUserAllocated.h"
#include "PxParticleGpu.h"
#include "foundation/PxHashSet.h"
#include "PxParticleGpu.h"
#include "PxgParticleNeighborhoodProvider.h"
#include "PxPhysXGpu.h"
#include "PxvGlobals.h"
#include "PxgKernelIndices.h"
using namespace physx;
PxgParticleNeighborhoodProvider::PxgParticleNeighborhoodProvider(PxgKernelLauncher& cudaContextManager, const PxU32 maxNumParticles, const PxReal particleContactOffset, const PxU32 maxNumSparseGridCells)
{
mKernelLauncher = cudaContextManager;
PxSparseGridParams p;
p.maxNumSubgrids = maxNumSparseGridCells;
p.gridSpacing = 2.0f * particleContactOffset;
p.subgridSizeX = 1;
p.subgridSizeY = 1;
p.subgridSizeZ = 1;
mSparseGridBuilder.initialize(&mKernelLauncher, p, maxNumParticles, 0, true);
}
void PxgParticleNeighborhoodProvider::setCellProperties(PxU32 maxGridCells, PxReal cellSize)
{
PxU32 maxNumParticles = mSparseGridBuilder.getMaxParticles();
mSparseGridBuilder.release();
PxSparseGridParams p;
p.maxNumSubgrids = maxGridCells;
p.gridSpacing = cellSize;
p.subgridSizeX = 1;
p.subgridSizeY = 1;
p.subgridSizeZ = 1;
mSparseGridBuilder.initialize(&mKernelLauncher, p, maxNumParticles, 0, true);
}