// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxgParticleNeighborhoodProvider.h" #include "PxgAlgorithms.h" #include "PxgSparseGridStandalone.h" #include "PxgAnisotropyData.h" #include "PxPhysics.h" #include "PxParticleSystem.h" #include "foundation/PxUserAllocated.h" #include "PxParticleGpu.h" #include "foundation/PxHashSet.h" #include "PxParticleGpu.h" #include "PxgParticleNeighborhoodProvider.h" #include "PxPhysXGpu.h" #include "PxvGlobals.h" #include "PxgKernelIndices.h" using namespace physx; PxgParticleNeighborhoodProvider::PxgParticleNeighborhoodProvider(PxgKernelLauncher& cudaContextManager, const PxU32 maxNumParticles, const PxReal particleContactOffset, const PxU32 maxNumSparseGridCells) { mKernelLauncher = cudaContextManager; PxSparseGridParams p; p.maxNumSubgrids = maxNumSparseGridCells; p.gridSpacing = 2.0f * particleContactOffset; p.subgridSizeX = 1; p.subgridSizeY = 1; p.subgridSizeZ = 1; mSparseGridBuilder.initialize(&mKernelLauncher, p, maxNumParticles, 0, true); } void PxgParticleNeighborhoodProvider::setCellProperties(PxU32 maxGridCells, PxReal cellSize) { PxU32 maxNumParticles = mSparseGridBuilder.getMaxParticles(); mSparseGridBuilder.release(); PxSparseGridParams p; p.maxNumSubgrids = maxGridCells; p.gridSpacing = cellSize; p.subgridSizeX = 1; p.subgridSizeY = 1; p.subgridSizeZ = 1; mSparseGridBuilder.initialize(&mKernelLauncher, p, maxNumParticles, 0, true); }