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XCEngine/engine/third_party/physx/source/physxextensions/src/ExtCpuWorkerThread.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef EXT_CPU_WORKER_THREAD_H
#define EXT_CPU_WORKER_THREAD_H
#include "foundation/PxThread.h"
#include "ExtTaskQueueHelper.h"
#include "ExtSharedQueueEntryPool.h"
namespace physx
{
namespace Ext
{
class DefaultCpuDispatcher;
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif // Because of the SList member I assume
class CpuWorkerThread : public PxThread
{
public:
CpuWorkerThread();
~CpuWorkerThread();
PX_FORCE_INLINE void initialize(DefaultCpuDispatcher* ownerDispatcher) { mOwner = ownerDispatcher; }
PX_FORCE_INLINE PxThread::Id getWorkerThreadId() const { return mThreadId; }
template<const bool highPriorityT>
PX_FORCE_INLINE PxBaseTask* getJob() { return mHelper.fetchTask<highPriorityT>(); }
void execute();
PX_FORCE_INLINE bool tryAcceptJobToLocalQueue(PxBaseTask& task, PxThread::Id taskSubmitionThread)
{
if(taskSubmitionThread == mThreadId)
return mHelper.tryAcceptJobToQueue(task);
return false;
}
protected:
DefaultCpuDispatcher* mOwner;
TaskQueueHelper mHelper;
PxThread::Id mThreadId;
};
#if PX_VC
#pragma warning(pop)
#endif
} // namespace Ext
}
#endif