// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_CPU_WORKER_THREAD_H #define EXT_CPU_WORKER_THREAD_H #include "foundation/PxThread.h" #include "ExtTaskQueueHelper.h" #include "ExtSharedQueueEntryPool.h" namespace physx { namespace Ext { class DefaultCpuDispatcher; #if PX_VC #pragma warning(push) #pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value. #endif // Because of the SList member I assume class CpuWorkerThread : public PxThread { public: CpuWorkerThread(); ~CpuWorkerThread(); PX_FORCE_INLINE void initialize(DefaultCpuDispatcher* ownerDispatcher) { mOwner = ownerDispatcher; } PX_FORCE_INLINE PxThread::Id getWorkerThreadId() const { return mThreadId; } template PX_FORCE_INLINE PxBaseTask* getJob() { return mHelper.fetchTask(); } void execute(); PX_FORCE_INLINE bool tryAcceptJobToLocalQueue(PxBaseTask& task, PxThread::Id taskSubmitionThread) { if(taskSubmitionThread == mThreadId) return mHelper.tryAcceptJobToQueue(task); return false; } protected: DefaultCpuDispatcher* mOwner; TaskQueueHelper mHelper; PxThread::Id mThreadId; }; #if PX_VC #pragma warning(pop) #endif } // namespace Ext } #endif