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XCEngine/engine/third_party/physx/source/lowleveldynamics/src/DyConstraintPartition.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
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//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_CONSTRAINT_PARTITION_H
#define DY_CONSTRAINT_PARTITION_H
#include "DyDynamics.h"
#include "DyFeatherstoneArticulation.h"
namespace physx
{
namespace Dy
{
// PT: input of partitionContactConstraints
struct ConstraintPartitionIn
{
ConstraintPartitionIn( PxU8* bodies, PxU32 nbBodies, PxU32 stride,
Dy::FeatherstoneArticulation** articulations, PxU32 nbArticulations,
const PxSolverConstraintDesc* contactConstraintDescs, PxU32 nbContactConstraintDescs,
PxU32 maxPartitions, bool forceStaticConstraintsToSolver) :
mBodies (bodies), mNumBodies(nbBodies), mStride(stride),
mArticulationPtrs(articulations), mNumArticulationPtrs(nbArticulations),
mContactConstraintDescriptors(contactConstraintDescs), mNumContactConstraintDescriptors(nbContactConstraintDescs),
mMaxPartitions(maxPartitions), mForceStaticConstraintsToSolver(forceStaticConstraintsToSolver)
{
}
PxU8* mBodies; // PT: PxSolverBody (PGS) or PxTGSSolverBodyVel (TGS)
PxU32 mNumBodies;
PxU32 mStride;
Dy::FeatherstoneArticulation** mArticulationPtrs;
PxU32 mNumArticulationPtrs;
const PxSolverConstraintDesc* mContactConstraintDescriptors;
PxU32 mNumContactConstraintDescriptors;
PxU32 mMaxPartitions; // PT: limit the number of "resizes" beyond the initial 32
bool mForceStaticConstraintsToSolver; // PT: only for PGS + point-friction
};
// PT: output of partitionContactConstraints
struct ConstraintPartitionOut
{
ConstraintPartitionOut(PxSolverConstraintDesc* orderedContactConstraintDescriptors, PxSolverConstraintDesc* overflowConstraintDescriptors, PxArray<PxU32>* constraintsPerPartition) :
mOrderedContactConstraintDescriptors(orderedContactConstraintDescriptors),
mOverflowConstraintDescriptors(overflowConstraintDescriptors),
mConstraintsPerPartition(constraintsPerPartition),
mNumDifferentBodyConstraints(0),
mNumStaticConstraints(0),
mNumOverflowConstraints(0)
{
}
PxSolverConstraintDesc* mOrderedContactConstraintDescriptors;
PxSolverConstraintDesc* mOverflowConstraintDescriptors;
PxArray<PxU32>* mConstraintsPerPartition; // PT: actually accumulated constraints per partition
PxU32 mNumDifferentBodyConstraints;
PxU32 mNumStaticConstraints;
PxU32 mNumOverflowConstraints;
};
PxU32 partitionContactConstraints(ConstraintPartitionOut& out, const ConstraintPartitionIn& in);
// PT: TODO: why is this only called for TGS?
void processOverflowConstraints(PxU8* bodies, PxU32 bodyStride, PxU32 numBodies, ArticulationSolverDesc* articulations, PxU32 numArticulations,
PxSolverConstraintDesc* constraints, PxU32 numConstraints);
} // namespace physx
}
#endif