// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_CONSTRAINT_PARTITION_H #define DY_CONSTRAINT_PARTITION_H #include "DyDynamics.h" #include "DyFeatherstoneArticulation.h" namespace physx { namespace Dy { // PT: input of partitionContactConstraints struct ConstraintPartitionIn { ConstraintPartitionIn( PxU8* bodies, PxU32 nbBodies, PxU32 stride, Dy::FeatherstoneArticulation** articulations, PxU32 nbArticulations, const PxSolverConstraintDesc* contactConstraintDescs, PxU32 nbContactConstraintDescs, PxU32 maxPartitions, bool forceStaticConstraintsToSolver) : mBodies (bodies), mNumBodies(nbBodies), mStride(stride), mArticulationPtrs(articulations), mNumArticulationPtrs(nbArticulations), mContactConstraintDescriptors(contactConstraintDescs), mNumContactConstraintDescriptors(nbContactConstraintDescs), mMaxPartitions(maxPartitions), mForceStaticConstraintsToSolver(forceStaticConstraintsToSolver) { } PxU8* mBodies; // PT: PxSolverBody (PGS) or PxTGSSolverBodyVel (TGS) PxU32 mNumBodies; PxU32 mStride; Dy::FeatherstoneArticulation** mArticulationPtrs; PxU32 mNumArticulationPtrs; const PxSolverConstraintDesc* mContactConstraintDescriptors; PxU32 mNumContactConstraintDescriptors; PxU32 mMaxPartitions; // PT: limit the number of "resizes" beyond the initial 32 bool mForceStaticConstraintsToSolver; // PT: only for PGS + point-friction }; // PT: output of partitionContactConstraints struct ConstraintPartitionOut { ConstraintPartitionOut(PxSolverConstraintDesc* orderedContactConstraintDescriptors, PxSolverConstraintDesc* overflowConstraintDescriptors, PxArray* constraintsPerPartition) : mOrderedContactConstraintDescriptors(orderedContactConstraintDescriptors), mOverflowConstraintDescriptors(overflowConstraintDescriptors), mConstraintsPerPartition(constraintsPerPartition), mNumDifferentBodyConstraints(0), mNumStaticConstraints(0), mNumOverflowConstraints(0) { } PxSolverConstraintDesc* mOrderedContactConstraintDescriptors; PxSolverConstraintDesc* mOverflowConstraintDescriptors; PxArray* mConstraintsPerPartition; // PT: actually accumulated constraints per partition PxU32 mNumDifferentBodyConstraints; PxU32 mNumStaticConstraints; PxU32 mNumOverflowConstraints; }; PxU32 partitionContactConstraints(ConstraintPartitionOut& out, const ConstraintPartitionIn& in); // PT: TODO: why is this only called for TGS? void processOverflowConstraints(PxU8* bodies, PxU32 bodyStride, PxU32 numBodies, ArticulationSolverDesc* articulations, PxU32 numArticulations, PxSolverConstraintDesc* constraints, PxU32 numConstraints); } // namespace physx } #endif