2026-03-26 16:45:24 +08:00
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# GameObject::LateUpdate
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2026-04-03 16:11:48 +08:00
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向当前对象及其子树分发 `LateUpdate(deltaTime)`。
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2026-03-26 16:45:24 +08:00
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```cpp
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void LateUpdate(float deltaTime);
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```
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2026-04-03 16:11:48 +08:00
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## 行为说明
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2026-03-26 16:45:24 +08:00
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2026-04-03 16:11:48 +08:00
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当前实现会:
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2026-03-26 16:45:24 +08:00
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2026-04-03 16:11:48 +08:00
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- 若对象不处于 `active in hierarchy`,直接返回
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- 对所有已启用普通组件调用 `LateUpdate(deltaTime)`
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- 递归对子对象调用 `LateUpdate(deltaTime)`
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2026-03-26 16:45:24 +08:00
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2026-04-03 16:11:48 +08:00
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## 参数
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2026-03-26 16:45:24 +08:00
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2026-04-03 16:11:48 +08:00
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- `deltaTime` - 当前变步长帧时间。
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2026-03-26 16:45:24 +08:00
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## 相关文档
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2026-04-03 16:11:48 +08:00
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- [Update](Update.md)
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- [FixedUpdate](FixedUpdate.md)
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- [Scene::LateUpdate](../../Scene/Scene/LateUpdate.md)
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