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XCEngine/editor/CMakeLists.txt

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cmake_minimum_required(VERSION 3.15)
project(XCEditor VERSION 1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
get_filename_component(XCENGINE_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/.." ABSOLUTE)
set(XCENGINE_ENGINE_DIR "${XCENGINE_ROOT_DIR}/engine")
set(XCENGINE_ASSIMP_DLL "${XCENGINE_ENGINE_DIR}/third_party/assimp/bin/assimp-vc143-mt.dll")
set(XCENGINE_ASSIMP_LIB "${XCENGINE_ENGINE_DIR}/third_party/assimp/lib/assimp-vc143-mt.lib")
add_definitions(-DUNICODE -D_UNICODE)
add_definitions(-DIMGUI_ENABLE_DOCKING)
include(FetchContent)
set(XCENGINE_SHARED_IMGUI_SOURCE_DIR "${XCENGINE_ROOT_DIR}/build/_deps/imgui-src")
if(EXISTS "${XCENGINE_SHARED_IMGUI_SOURCE_DIR}/imgui.cpp")
set(FETCHCONTENT_SOURCE_DIR_IMGUI "${XCENGINE_SHARED_IMGUI_SOURCE_DIR}")
endif()
FetchContent_Declare(
imgui
GIT_REPOSITORY https://gitee.com/mirrors/imgui.git
GIT_TAG docking
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(imgui)
if(NOT TARGET XCEngine)
option(XCENGINE_ENABLE_MONO_SCRIPTING "Build the Mono-based C# scripting runtime" ON)
if(NOT DEFINED XCENGINE_MONO_ROOT_DIR OR XCENGINE_MONO_ROOT_DIR STREQUAL "")
file(GLOB XCENGINE_MONO_ROOT_DIR_CANDIDATES "${XCENGINE_ROOT_DIR}/*/Fermion/Fermion/external/mono")
if(XCENGINE_MONO_ROOT_DIR_CANDIDATES)
list(GET XCENGINE_MONO_ROOT_DIR_CANDIDATES 0 XCENGINE_MONO_ROOT_DIR_DEFAULT)
else()
set(XCENGINE_MONO_ROOT_DIR_DEFAULT "${XCENGINE_ROOT_DIR}/managed/mono")
endif()
set(
XCENGINE_MONO_ROOT_DIR
"${XCENGINE_MONO_ROOT_DIR_DEFAULT}"
CACHE PATH
"Path to the bundled Mono distribution used by the scripting runtime")
endif()
add_subdirectory("${XCENGINE_ENGINE_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/engine_dependency")
endif()
file(TO_CMAKE_PATH "${XCENGINE_ROOT_DIR}" XCENGINE_ROOT_DIR_CMAKE)
file(TO_CMAKE_PATH "${XCENGINE_MONO_ROOT_DIR}" XCENGINE_MONO_ROOT_DIR_CMAKE)
set(IMGUI_SOURCES
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_dx12.cpp
)
add_executable(${PROJECT_NAME} WIN32
src/EditorApp.rc
src/main.cpp
src/Application.cpp
src/Scripting/EditorScriptAssemblyBuilder.cpp
src/Theme.cpp
src/Core/UndoManager.cpp
src/Core/PlaySessionController.cpp
src/ComponentEditors/ComponentEditorRegistry.cpp
src/Managers/SceneManager.cpp
src/Managers/ProjectManager.cpp
src/Core/EditorConsoleSink.cpp
src/panels/Panel.cpp
src/panels/MenuBar.cpp
src/panels/HierarchyPanel.cpp
src/panels/SceneViewPanel.cpp
src/Viewport/SceneViewportPicker.cpp
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src/Viewport/SceneViewportMoveGizmo.cpp
src/Viewport/SceneViewportRotateGizmo.cpp
src/Viewport/SceneViewportScaleGizmo.cpp
src/Viewport/SceneViewportOrientationGizmo.cpp
src/Viewport/SceneViewportOverlayBuilder.cpp
src/Viewport/SceneViewportOverlayProviders.cpp
src/Viewport/SceneViewportOverlayRenderer.cpp
src/Viewport/Passes/SceneViewportEditorOverlayPass.cpp
src/Viewport/Passes/SceneViewportGridPass.cpp
src/Viewport/Passes/SceneViewportSelectionOutlinePass.cpp
src/panels/GameViewPanel.cpp
src/panels/InspectorPanel.cpp
src/panels/ConsolePanel.cpp
src/panels/ProjectPanel.cpp
src/UI/BuiltInIcons.cpp
src/Layers/EditorLayer.cpp
${IMGUI_SOURCES}
)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/src/Viewport
${imgui_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_REPO_ROOT="${XCENGINE_ROOT_DIR_CMAKE}")
target_compile_options(${PROJECT_NAME} PRIVATE /utf-8)
if(XCENGINE_ENABLE_MONO_SCRIPTING)
target_compile_definitions(${PROJECT_NAME} PRIVATE
XCENGINE_ENABLE_MONO_SCRIPTING
XCENGINE_EDITOR_REPO_ROOT="${XCENGINE_ROOT_DIR_CMAKE}"
XCENGINE_EDITOR_MONO_ROOT_DIR="${XCENGINE_MONO_ROOT_DIR_CMAKE}")
endif()
if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /FS)
set_property(TARGET ${PROJECT_NAME} PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE
XCEngine
d3d12.lib
Dbghelp.lib
dxgi.lib
d3dcompiler.lib
Ole32.lib
Shell32.lib
Uuid.lib
)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "XCEngine"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${XCENGINE_ASSIMP_DLL}
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/assimp-vc143-mt.dll
)