24 lines
754 B
Markdown
24 lines
754 B
Markdown
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# D3D12Texture::InitializeFromData
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从数据初始化纹理。
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```cpp
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bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format, uint32_t rowPitch = 0, ComPtr<ID3D12Resource>* uploadBuffer = nullptr);
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```
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**参数:**
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- `device` - DirectX 12 设备指针
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- `commandList` - 用于上传命令的命令列表
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- `pixelData` - 像素数据指针
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- `width` - 纹理宽度
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- `height` - 纹理高度
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- `format` - 纹理格式
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- `rowPitch` - 行pitch(默认为0)
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- `uploadBuffer` - 可选的上传缓冲区输出指针
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**返回:** `bool` - 初始化成功返回 true,失败返回 false
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## 相关文档
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- [D3D12Texture 总览](d3d12-texture.md)
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