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XCEngine/docs/api/resources/shader/getguid.md

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2026-03-20 02:35:35 +08:00
# Shader::GetGUID
```cpp
ResourceGUID GetGUID() const override
```
获取着色器资源的全局唯一标识符。
**返回:** `ResourceGUID` - 全局唯一标识符
**线程安全:** ✅ 线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
ResourceGUID guid = shader->GetGUID();
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览
- [IResource](../iresource/iresource.md) - 资源基类