20 lines
522 B
Markdown
20 lines
522 B
Markdown
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# D3D12Texture::InitializeDepthStencil
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初始化深度模板纹理。
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```cpp
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bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT);
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```
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**参数:**
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- `device` - DirectX 12 设备指针
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- `width` - 纹理宽度
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- `height` - 纹理高度
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- `format` - 深度格式,默认为 DXGI_FORMAT_D24_UNORM_S8_UINT
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**返回:** `bool` - 初始化成功返回 true,失败返回 false
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## 相关文档
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- [D3D12Texture 总览](d3d12-texture.md)
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