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XCEngine/docs/api/resources/shader/getcompiledbinary.md

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2026-03-20 02:35:35 +08:00
# Shader::GetCompiledBinary
```cpp
const Containers::Array<Core::uint8>& GetCompiledBinary() const
```
获取编译后的着色器二进制数据。
**返回:** `const Containers::Array<Core::uint8>&` - 编译后二进制数据的引用
**线程安全:** ❌ 非线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
const Containers::Array<Core::uint8>& binary = shader->GetCompiledBinary();
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览