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XCEngine/docs/api/resources/shader/getshaderlanguage.md

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2026-03-20 02:35:35 +08:00
# Shader::GetShaderLanguage
```cpp
ShaderLanguage GetShaderLanguage() const
```
获取着色器语言。
**返回:** `ShaderLanguage` - 着色器语言枚举值
**线程安全:** ❌ 非线程安全
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
ShaderLanguage lang = shader->GetShaderLanguage();
if (lang == ShaderLanguage::GLSL) {
// 这是 GLSL 着色器
}
```
## 相关文档
- [Shader 总览](shader.md) - 返回类总览