33 lines
634 B
Markdown
33 lines
634 B
Markdown
|
|
# D3D12CommandList::SetVertexBufferInternal
|
||
|
|
|
||
|
|
设置顶点缓冲区内部实现。
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void SetVertexBufferInternal(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride);
|
||
|
|
```
|
||
|
|
|
||
|
|
## 参数
|
||
|
|
|
||
|
|
- `slot` - 顶点缓冲区槽位
|
||
|
|
- `buffer` - D3D12 资源指针
|
||
|
|
- `offset` - 缓冲区偏移
|
||
|
|
- `stride` - 顶点步长
|
||
|
|
|
||
|
|
## 返回值
|
||
|
|
|
||
|
|
无
|
||
|
|
|
||
|
|
**线程安全:** ❌
|
||
|
|
|
||
|
|
**复杂度:** O(1)
|
||
|
|
|
||
|
|
## 示例
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
commandList.SetVertexBufferInternal(0, vertexBuffer.GetResource(), 0, sizeof(Vertex));
|
||
|
|
```
|
||
|
|
|
||
|
|
## 相关文档
|
||
|
|
|
||
|
|
- [D3D12CommandList 总览](command-list.md)
|
||
|
|
- [SetVertexBuffer](set-vertex-buffer.md) - 设置顶点缓冲区
|