Files
XCEngine/docs/api/rhi/d3d12/command-list/set-vertex-buffer-internal.md

33 lines
634 B
Markdown
Raw Normal View History

# D3D12CommandList::SetVertexBufferInternal
设置顶点缓冲区内部实现。
```cpp
void SetVertexBufferInternal(uint32_t slot, ID3D12Resource* buffer, uint64_t offset, uint32_t stride);
```
## 参数
- `slot` - 顶点缓冲区槽位
- `buffer` - D3D12 资源指针
- `offset` - 缓冲区偏移
- `stride` - 顶点步长
## 返回值
**线程安全:** ❌
**复杂度:** O(1)
## 示例
```cpp
commandList.SetVertexBufferInternal(0, vertexBuffer.GetResource(), 0, sizeof(Vertex));
```
## 相关文档
- [D3D12CommandList 总览](command-list.md)
- [SetVertexBuffer](set-vertex-buffer.md) - 设置顶点缓冲区