2026-03-13 15:07:03 +08:00
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# XCEngine
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2026-03-11 17:39:33 +08:00
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2026-04-11 22:14:02 +08:00
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`XCEngine` 是一个 Windows-first、editor-first 的 `C++20` 游戏引擎工作区。当前代码中已经形成 `RHI`、`Rendering`、`Scene`、`Resources`、`Editor`、`Mono C# Scripting` 和 `XCUI` 相关主线;本 README 只描述当前已经实现、已经接入或已经成为正式工作流一部分的能力。
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2026-04-09 23:35:30 +08:00
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## 核心特性
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### 渲染
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- 内置跨后端 `RHI` 抽象层,当前支持 `D3D12`、`OpenGL`、`Vulkan`
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- 当前主渲染链为 `SceneRenderer -> CameraRenderer -> BuiltinForwardPipeline`
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- 已接入前向渲染主路径、透明路径和 skybox 路径
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- 已具备方向光阴影通路
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- 已具备 `object-id` pass,可用于编辑器拾取
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- 已具备选中描边、最终颜色合成和颜色缩放后处理 pass
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- 已具备无限网格 pass,可用于 Scene View
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- 已接入 `NanoVDB` 体积渲染 pass
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- `RenderSurface` 允许同一条渲染链服务于窗口输出、编辑器视口和离屏目标
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### 场景与运行时
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- 采用 `Scene / GameObject / Component` 结构
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- 已具备场景更新、运行时驱动和场景序列化能力
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- 内置常用组件,包括:
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- `TransformComponent`
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- `CameraComponent`
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- `LightComponent`
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- `MeshFilterComponent`
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- `MeshRendererComponent`
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- `VolumeRendererComponent`
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- `AudioSourceComponent`
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- `AudioListenerComponent`
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- `ScriptComponent`
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### 资源系统
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- 资源主线不是简单文件直读,而是 `AssetDatabase + Artifact + Library` 工作流
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- 已具备项目资产索引、导入、重导入和缓存维护链路
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- 已接入的资源类型包括:
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- `Mesh`
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- `Texture`
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- `Shader`
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- `Material`
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- `AudioClip`
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- `VolumeField`
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- `UI Document`
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- 内置 `builtin://` 资源入口,可直接使用基础 mesh、材质等内置资源
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### 脚本系统
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- 可选启用基于 `Mono` 的 `C#` 脚本运行时
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- 托管程序集分为:
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- `XCEngine.ScriptCore`
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- `GameScripts`
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- 脚本组件由 `ScriptComponent` 承载
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- 引擎当前支持脚本类发现、字段元数据读取、默认值读取和字段存储
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- 支持脚本字段 override 持久化与运行时同步
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- 编辑器已接入项目脚本程序集重建与脚本运行时重载
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### 编辑器
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- 当前正式编辑器是基于 `Win32 + D3D12 + ImGui` 的桌面编辑器
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- 当前已具备以下基础工作流:
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- `Hierarchy`
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- `Inspector`
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- `Project`
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- `Console`
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- `Scene View`
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- `Game View`
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- `Scene View` 已接入:
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- object-id picking
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- selection outline
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- overlay
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- transform gizmo
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- infinite grid
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- `Inspector` 已能处理常规组件检查,也已接入 `ScriptComponent` 与材质资源检查路径
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- 编辑器能够识别项目目录、加载项目资源、接通 `Library/ScriptAssemblies` 中的脚本程序集
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### UI 与 XCUI
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- 引擎内部包含 retained-mode UI 基础设施
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- 已具备:
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- 布局系统
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- 样式系统
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- 焦点控制
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- 输入分发
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- 快捷键分发
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- 文本输入编辑
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- 选择模型
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- 拖拽交互模型
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- 运行时 UI 主链包括:
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- `UIScreenDocumentHost`
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- `UIScreenPlayer`
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- `UISystem`
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2026-04-11 22:14:02 +08:00
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- `tests/UI/` 是当前 XCUI `Core / Editor / Runtime` 三层的正式基础层验证入口
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- `new_editor/` 是未来正式编辑器主线,不再只是临时沙盒;当前已经包含树视图、列表视图、菜单、标签条、属性网格、字段控件、workspace / dock / viewport shell 等基础组件
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2026-04-09 23:35:30 +08:00
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### 音频
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- 已具备 `AudioSystem`
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- 已接入 `AudioSourceComponent` 与 `AudioListenerComponent`
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- 当前代码中已包含 `AudioMixer` 和多种效果器/分析器实现入口:
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- `Equalizer`
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- `FFTFilter`
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- `Reverbation`
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- `HRTF`
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### 测试
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- 引擎不是“只靠手工点点看”的状态,当前已具备大规模测试树
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- 覆盖范围包括:
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- Engine 基础模块
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- Rendering
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- RHI
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- Editor
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- Scripting
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- UI
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- `RHI` 集成测试使用统一基准图做 golden-image 对比
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- `XCUI` 当前也有独立的 unit / integration 验证链路
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## 当前实现范围
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- 当前正式编辑器为基于 `Win32 + D3D12 + ImGui` 的桌面编辑器
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- 当前 `RHI` 后端为 `D3D12`、`OpenGL`、`Vulkan`
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- 当前项目资产工作流已经接入 `AssetDatabase + Artifact + Library`
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- 当前 `Mono C#` 脚本程序集与运行时链路已经接入
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2026-04-11 22:14:02 +08:00
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- 当前 `XCUI` 新编辑器路线以 `new_editor/` 为正式主线继续推进
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2026-03-13 15:07:03 +08:00
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2026-04-09 23:35:30 +08:00
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## 快速开始
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2026-03-11 17:39:33 +08:00
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2026-04-09 23:35:30 +08:00
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推荐环境:
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2026-03-11 17:39:33 +08:00
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2026-03-26 15:54:14 +08:00
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- Windows 10/11
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2026-03-29 01:55:36 +08:00
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- Visual Studio 2022 / MSVC v143
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- CMake 3.15+
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- Vulkan SDK
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2026-04-03 13:22:30 +08:00
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- .NET SDK
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2026-03-13 20:38:32 +08:00
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2026-04-09 23:35:30 +08:00
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配置工程:
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2026-03-13 20:38:32 +08:00
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2026-04-09 22:47:48 +08:00
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```powershell
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2026-03-29 01:55:36 +08:00
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cmake -S . -B build -A x64
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```
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2026-03-18 17:58:01 +08:00
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2026-04-09 23:35:30 +08:00
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如果当前不需要 Mono 脚本运行时:
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2026-03-26 16:03:15 +08:00
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2026-04-09 22:47:48 +08:00
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```powershell
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2026-04-03 13:22:30 +08:00
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cmake -S . -B build -A x64 -DXCENGINE_ENABLE_MONO_SCRIPTING=OFF
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2026-03-29 01:55:36 +08:00
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```
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2026-03-26 16:03:15 +08:00
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2026-04-09 23:35:30 +08:00
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构建当前正式编辑器:
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2026-04-09 22:47:48 +08:00
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```powershell
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cmake --build build --config Debug --target XCEditor
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```
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2026-03-26 16:03:15 +08:00
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2026-04-09 23:35:30 +08:00
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运行:
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2026-03-26 16:03:15 +08:00
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2026-04-09 22:47:48 +08:00
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```powershell
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2026-04-03 13:22:30 +08:00
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.\editor\bin\Debug\XCEngine.exe
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```
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2026-03-26 16:03:15 +08:00
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2026-04-09 23:35:30 +08:00
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如需构建项目脚本程序集:
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2026-04-09 22:47:48 +08:00
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```powershell
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cmake --build build --config Debug --target xcengine_project_managed_assemblies
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```
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2026-04-09 23:35:30 +08:00
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如需构建 XCUI 新编辑器宿主:
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2026-03-26 16:03:15 +08:00
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2026-04-09 22:47:48 +08:00
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```powershell
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cmake --build build --config Debug --target XCUIEditorApp
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```
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2026-03-26 16:03:15 +08:00
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2026-04-11 22:14:02 +08:00
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运行 XCUI 新编辑器宿主:
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```powershell
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.\new_editor\bin\Debug\XCUIEditor.exe
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```
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2026-04-09 23:35:30 +08:00
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## 测试入口
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```powershell
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ctest --test-dir build -N -C Debug
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ctest --test-dir build -C Debug --output-on-failure
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```
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2026-03-13 15:07:03 +08:00
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2026-04-09 22:47:48 +08:00
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常用目标:
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2026-03-13 20:40:12 +08:00
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2026-04-09 22:47:48 +08:00
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```powershell
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cmake --build build --config Debug --target editor_tests
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cmake --build build --config Debug --target rendering_all_tests
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cmake --build build --config Debug --target rhi_all_tests
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2026-03-29 01:55:36 +08:00
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cmake --build build --config Debug --target scripting_tests
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2026-04-09 23:35:30 +08:00
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cmake --build build --config Debug --target core_ui_all_tests
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cmake --build build --config Debug --target editor_ui_all_tests
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cmake --build build --config Debug --target runtime_ui_all_tests
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2026-03-29 01:55:36 +08:00
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```
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2026-03-13 20:40:12 +08:00
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2026-04-11 22:14:02 +08:00
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## 完整目录结构
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以下目录树按当前工作树整理,保留了真实使用的生成目录与关键子树;省略了 `.git/`、`build/_deps/`、部分重复资源文件,以及 `docs/used/` 中大量历史归档的长尾条目。
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```text
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XCEngine/
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|- .gitattributes
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|- .gitignore
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|- AGENT.md
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|- CMakeLists.txt
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|- README.md
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|- build/ # 本地 CMake 构建输出
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|- docs/
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| |- api/
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| | |- XCEngine/
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| | |- _guides/
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| | |- _meta/
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| | |- _tools/
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| | `- main.md
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| |- issues/
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| | `- Editor模块_Console面板错误绑定fallback sink导致运行时日志不显示4.3.md
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| |- plan/
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| | |- end/
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| | | |- RHI模块设计与实现/
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| | | | |- RHIFence.md
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| | | | `- RHI模块总览.md
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| | | `- 编辑器与运行时分层架构设计.md
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| | |- 开题报告和任务书/
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| | |- 旧版题目/
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| | |- 3DGS专用PLY导入器与GaussianSplat资源缓存正式化计划_2026-04-10.md
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| | |- API文档目录结构第二轮并行任务板_2026-04-09.md
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| | |- API文档目录结构第二轮重构计划_2026-04-09.md
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| | |- API文档目录结构重大重构并行任务板_2026-04-09.md
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| | |- API文档目录结构重构并行任务板_2026-04-09_第二轮.md
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| | |- API文档目录重构计划_2026-04-09.md
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| | |- C#脚本模块下一阶段计划.md
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| | |- Editor架构说明.md
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| | |- Library启动预热与运行时异步加载混合重构计划_2026-04-04.md
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| | |- Library启动预热与运行时异步加载混合重构计划_进度更新_2026-04-04.md
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| | |- NanoVDB体积云加载阻塞与Runtime上传修复计划_2026-04-10.md
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| | |- Unity SRP API参考文档.md
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| | |- Unity绝区零开发文档还原版.md
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| | |- Unity风格模型导入与Model资产架构重构计划_2026-04-10.md
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| | |- XCUI_NewEditor主线重建计划_2026-04-07.md
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|
| | `- XCUI完整架构设计与执行计划.md
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| |- used/ # 历史材料、阶段归档和旧计划背景
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| | |- API文档实时同步任务池_2026-04-03.md
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| | |- Library资产导入与缓存系统收口计划_完成归档_2026-04-03.md
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| | |- NanoVDB稀疏体积渲染后续正式化计划_阶段归档_2026-04-10.md
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| | |- NanoVDB稀疏体积渲染正式集成计划_第一阶段完成归档_2026-04-09.md
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| | |- Renderer当前阶段正式收口计划_阶段归档_2026-04-10.md
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| | |- Renderer剩余收口与体积渲染多后端正式化计划_完成归档_2026-04-10.md
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| | |- Renderer下一阶段_Unity风格Shader体系正式化计划_完成归档_2026-04-07.md
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| | |- SceneViewport_Overlay_Gizmo_Rework_Plan_完成归档_2026-04-04.md
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| | |- Unity式SceneView_Gizmo系统完整审查与正式化重构方案_完成归档_2026-04-06.md
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|
| | `- XCUI_Phase_Status_2026-04-05.md
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|
| |- api-skill.md
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| |- blueprint-skill.md
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| `- blueprint.md
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|- editor/
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| |- CMakeLists.txt
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| |- README.md
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| |- bin/
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| |- resources/
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| | `- Icons/
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| `- src/
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| |- Actions/
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| |- Commands/
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| |- ComponentEditors/
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| |- Core/
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|
| |- Layers/
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| |- Layout/
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| |- Managers/
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| |- panels/
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| |- Platform/
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| |- Scripting/
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| |- UI/
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| |- Utils/
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| |- Viewport/
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| | |- Passes/
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| | |- SceneViewportChrome.*
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| | |- SceneViewportInteractionFrame.h
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| | |- SceneViewportNavigation.h
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| | |- SceneViewportOverlayBuilder.*
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| | |- SceneViewportOverlayFrameCache.*
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| | |- SceneViewportOverlaySpriteResources.*
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| | |- SceneViewportPassSpecs.h
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| | |- SceneViewportPicker.*
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| | |- SceneViewportResourcePaths.h
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| | |- SceneViewportTransformGizmoCoordinator.*
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|
|
| | `- ViewportHostService.h
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|
| |- Application.cpp
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| |- Application.h
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| |- Theme.cpp
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|
| `- main.cpp
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|- engine/
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|
| |- CMakeLists.txt
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|
|
| |- include/
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|
| | `- XCEngine/
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| | |- Audio/
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| | |- Components/
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| | |- Core/
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|
| | |- Debug/
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|
| | |- Input/
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| | |- Memory/
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|
| | |- Platform/
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| | |- Rendering/
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|
| | | |- Caches/
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|
| | | |- Execution/
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|
| | | |- Extraction/
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| | | |- FrameData/
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| | | |- Materials/
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|
| | | |- Passes/
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|
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|
| | | |- Picking/
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|
| | | |- Pipelines/
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|
|
| | | `- Planning/
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|
|
| | |- Resources/
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|
| | | |- AudioClip/
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|
| | | |- Material/
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| | | |- Mesh/
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|
| | | |- Shader/
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|
| | | |- Texture/
|
|
|
|
|
|
| | | `- Volume/
|
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|
|
| | |- RHI/
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|
|
| | | |- D3D12/
|
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|
|
|
|
| | | |- OpenGL/
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|
|
|
|
|
| | | `- Vulkan/
|
|
|
|
|
|
| | |- Scene/
|
|
|
|
|
|
| | |- Scripting/
|
|
|
|
|
|
| | |- Threading/
|
|
|
|
|
|
| | `- UI/
|
|
|
|
|
|
| |- src/
|
|
|
|
|
|
| |- third_party/
|
|
|
|
|
|
| `- tools/
|
|
|
|
|
|
|- managed/
|
|
|
|
|
|
| |- CMakeLists.txt
|
|
|
|
|
|
| |- GameScripts/
|
|
|
|
|
|
| `- XCEngine.ScriptCore/
|
|
|
|
|
|
|- mvs/
|
|
|
|
|
|
| |- 3DGS-Unity/
|
|
|
|
|
|
| |- D3D12/
|
|
|
|
|
|
| |- OpenGL/
|
|
|
|
|
|
| |- RenderDoc/
|
|
|
|
|
|
| |- ui/
|
|
|
|
|
|
| `- VolumeRenderer/
|
|
|
|
|
|
|- new_editor/
|
|
|
|
|
|
| |- app/
|
|
|
|
|
|
| | |- Host/
|
|
|
|
|
|
| | |- Application.cpp
|
|
|
|
|
|
| | |- Application.h
|
|
|
|
|
|
| | `- main.cpp
|
|
|
|
|
|
| |- bin/
|
|
|
|
|
|
| |- include/
|
|
|
|
|
|
| | `- XCEditor/
|
|
|
|
|
|
| | |- Collections/
|
|
|
|
|
|
| | |- Fields/
|
|
|
|
|
|
| | |- Foundation/
|
|
|
|
|
|
| | |- Shell/
|
|
|
|
|
|
| | `- Widgets/
|
|
|
|
|
|
| |- src/
|
|
|
|
|
|
| | |- Collections/
|
|
|
|
|
|
| | |- Fields/
|
|
|
|
|
|
| | |- Foundation/
|
|
|
|
|
|
| | |- Shell/
|
|
|
|
|
|
| | `- Widgets/
|
|
|
|
|
|
| |- ui/
|
|
|
|
|
|
| | |- themes/
|
|
|
|
|
|
| | `- views/
|
|
|
|
|
|
| `- CMakeLists.txt
|
|
|
|
|
|
|- project/
|
|
|
|
|
|
| |- .xceditor/
|
|
|
|
|
|
| | |- imgui_layout.ini
|
|
|
|
|
|
| | `- thumbs/
|
|
|
|
|
|
| |- Assets/
|
|
|
|
|
|
| | |- Materials/
|
|
|
|
|
|
| | |- Models/
|
|
|
|
|
|
| | |- Scenes/
|
|
|
|
|
|
| | `- Scripts/
|
|
|
|
|
|
| |- Library/
|
|
|
|
|
|
| | |- ArtifactDB/
|
|
|
|
|
|
| | |- Artifacts/
|
|
|
|
|
|
| | |- ScriptAssemblies/
|
|
|
|
|
|
| | `- SourceAssetDB/
|
|
|
|
|
|
| |- Assets.meta
|
|
|
|
|
|
| `- Project.xcproject
|
|
|
|
|
|
|- scripts/
|
|
|
|
|
|
| `- Run-RendererPhaseRegression.ps1
|
|
|
|
|
|
|- tests/
|
|
|
|
|
|
| |- CMakeLists.txt
|
|
|
|
|
|
| |- TEST_SPEC.md
|
|
|
|
|
|
| |- Components/
|
|
|
|
|
|
| |- Core/
|
|
|
|
|
|
| |- Debug/
|
|
|
|
|
|
| |- Editor/
|
|
|
|
|
|
| |- Fixtures/
|
|
|
|
|
|
| |- Input/
|
|
|
|
|
|
| |- Memory/
|
|
|
|
|
|
| |- NewEditor/ # 当前为空的预留测试根目录
|
|
|
|
|
|
| |- Rendering/
|
|
|
|
|
|
| | |- integration/
|
|
|
|
|
|
| | | |- alpha_cutout_scene/
|
|
|
|
|
|
| | | |- camera_post_process_scene/
|
|
|
|
|
|
| | | |- directional_shadow_scene/
|
|
|
|
|
|
| | | |- final_color_scene/
|
|
|
|
|
|
| | | |- multi_light_scene/
|
|
|
|
|
|
| | | |- skybox_scene/
|
|
|
|
|
|
| | | |- volume_occlusion_scene/
|
|
|
|
|
|
| | | |- volume_scene/
|
|
|
|
|
|
| | | `- volume_transform_scene/
|
|
|
|
|
|
| | `- unit/
|
|
|
|
|
|
| |- Resources/
|
|
|
|
|
|
| |- RHI/
|
|
|
|
|
|
| |- Scene/
|
|
|
|
|
|
| |- Scripting/
|
|
|
|
|
|
| |- Threading/
|
|
|
|
|
|
| `- UI/
|
|
|
|
|
|
| |- Core/
|
|
|
|
|
|
| |- Editor/
|
|
|
|
|
|
| |- Runtime/
|
|
|
|
|
|
| `- TEST_SPEC.md
|
|
|
|
|
|
|- 参考/
|
|
|
|
|
|
| |- Fermion/
|
|
|
|
|
|
| |- TransformGizmo/
|
|
|
|
|
|
| |- unity editor/
|
|
|
|
|
|
| |- unity-editor-icons/
|
|
|
|
|
|
| |- unity-icons/
|
|
|
|
|
|
| `- UnityRuntimeSceneGizmo-master/
|
|
|
|
|
|
`- .vscode/
|
|
|
|
|
|
```
|
|
|
|
|
|
|
2026-04-09 22:47:48 +08:00
|
|
|
|
## 文档入口
|
2026-03-22 01:28:21 +08:00
|
|
|
|
|
2026-04-09 23:35:30 +08:00
|
|
|
|
- `docs/api/main.md`
|
|
|
|
|
|
- `editor/README.md`
|
2026-04-11 22:14:02 +08:00
|
|
|
|
- `AGENT.md`
|
|
|
|
|
|
- `docs/blueprint.md`
|
2026-04-09 23:35:30 +08:00
|
|
|
|
- `tests/TEST_SPEC.md`
|
2026-04-11 22:14:02 +08:00
|
|
|
|
- `tests/UI/TEST_SPEC.md`
|
2026-04-09 23:35:30 +08:00
|
|
|
|
- `docs/plan/Editor架构说明.md`
|
2026-04-11 22:14:02 +08:00
|
|
|
|
- `docs/plan/Library启动预热与运行时异步加载混合重构计划_2026-04-04.md`
|
2026-04-09 23:35:30 +08:00
|
|
|
|
- `docs/plan/XCUI_NewEditor主线重建计划_2026-04-07.md`
|
2026-04-11 22:14:02 +08:00
|
|
|
|
- `docs/plan/XCUI完整架构设计与执行计划.md`
|
|
|
|
|
|
- `docs/plan/NanoVDB体积云加载阻塞与Runtime上传修复计划_2026-04-10.md`
|
|
|
|
|
|
- `docs/plan/Unity风格模型导入与Model资产架构重构计划_2026-04-10.md`
|
|
|
|
|
|
- `docs/plan/3DGS专用PLY导入器与GaussianSplat资源缓存正式化计划_2026-04-10.md`
|