23 lines
454 B
HLSL
23 lines
454 B
HLSL
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struct Vertex {
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float4 pos : POSITION;
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float4 texcoord : TEXCOORD0;
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};
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struct VSOut {
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float4 pos : SV_POSITION;
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float4 texcoord : TEXCOORD0;
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};
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VSOut MainVS(Vertex v) {
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VSOut o;
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o.pos = v.pos;
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o.texcoord = v.texcoord;
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return o;
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}
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Texture2D T_DiffuseTexture : register(t0);
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SamplerState samplerState : register(s0);
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float4 MainPS(VSOut i) : SV_TARGET {
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return T_DiffuseTexture.Sample(samplerState, i.texcoord.xy);
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}
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