Files
XCEngine/tests/RHI/D3D12/integration
ssdfasd 0eadc7cfd1 refactor: use XCEngine::Math module in sphere test, update matrix to left-handed coordinate system
- Use Matrix4x4 type directly instead of float[16]
- Remove wrapper functions (IdentityMatrix, TranslationMatrix, PerspectiveMatrix, LookAtMatrix, MultiplyMatrix, TransposeMatrix)
- Direct use of Matrix4x4::Identity(), Matrix4x4::Translation(), Matrix4x4::Perspective()
- Transpose matrices before uploading to GPU to match HLSL column-major
- Update Math module Perspective and Orthographic to left-handed coordinate system
- Update math unit tests for new matrix values
2026-03-22 20:08:36 +08:00
..

D3D12 Integration Tests

minimal

后端: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain 内容: 最小 D3D12 初始化流程,创建窗口和交换链,无渲染输出


triangle

后端: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain, Buffer, Shader, RootSignature, PipelineState, RenderTargetView, DepthStencilView, Screenshot 内容:

  • 基础三角形渲染
  • 顶点 buffer 上传
  • HLSL shader 编译 (vs_5_1, ps_5_1)
  • Root signature + PSO 创建
  • RenderTarget 切换 (Present ↔ RenderTarget)
  • 截图功能验证

quad

后端: triangle 的全部 + Texture, DescriptorHeap, ShaderResourceView 内容:

  • 四边形纹理采样渲染
  • Texture 加载与初始化 (stb_image)
  • DescriptorHeap (CBV_SRV_UAV) + SRV 创建
  • 静态采样器配置
  • Root signature descriptor table
  • SetDescriptorHeaps + SetGraphicsRootDescriptorTable
  • 截图功能验证

render_model

后端: (TODO) 内容: 模型渲染 (待实现)