28 lines
612 B
Markdown
28 lines
612 B
Markdown
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# Shader::GetUniforms
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```cpp
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const Containers::Array<ShaderUniform>& GetUniforms() const
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```
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获取着色器的 Uniform 变量列表。
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**返回:** `const Containers::Array<ShaderUniform>&` - Uniform 列表的引用
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**线程安全:** ❌ 非线程安全
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**复杂度:** O(1)
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**示例:**
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```cpp
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ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
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const Containers::Array<ShaderUniform>& uniforms = shader->GetUniforms();
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for (const auto& uniform : uniforms) {
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// 处理每个 uniform
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}
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```
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## 相关文档
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- [Shader 总览](shader.md) - 返回类总览
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